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FIFA 16
FIFA 16 innovates across the entire pitch to deliver a balanced, authentic, and exciting football experience that lets you play your way, and compete at a higher level. And with all new ways to play!CloudPlay Create my server
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Ça aurais été bien de garder les voix anglaise 😞 J'ai chercher mais je n'est pas trouvé. -
je suis bloquer j'arrive pas a faire la mission pour aller a cramois'il -
Les niveau sont conçu différemment par rapport à la version pc -
Ignoble, je ne recommande pas, à moins de pisser le sang par les oreilles -
Pour les problème sur cloud section 19 -
Bonjour, une question peut être un peu bête mais je n'arrive pas à passer à la deuxième île. Le navigateur ne me propose que d'aller d'un bout à l'autre de l'île. Est ce que j'aurais oublier quelque chose? Merci par avance🤧 -
je m'en souvient plus dsl -
Merci, par contre en mode vulkan j'avais des crash tout les 4 course aussi bien en A-spec que en B-spec, en open GL, il ne plante pas trop, il lags en début de course et parfois en savestats. -
ShaunCorbec, c’était WFUSDFCF, avec mon frère ce code est resté gravé dans nos têtes 😉 -
enfaite qui peut m'aider tout cour me donner les solutions au moins car je suis vrmt bloqué -
its been a while why havent you guys fixed the doa 5 servers i really miss that game tbh
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qui peut m'aider pour me donner des codes cheat car je suis bloqué et j'aimerais m'ameliorer au moins pour battre les dresseurs - Yesterday
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est-ce que vous pouvez me donner de l'aide pour le reste du jeu car jsp quoi faire vu j'ai fini la ligue pokemon -
Je vois mais c'est dommage qu'ils n'ont pas pu faire beaucoup plus d'investissement sur ce jeu. Parce que moi je pensais que ça aurait pu être facile à refaire la même version sur PlayStation 5 et prodigieux à mon avis. Sinon merci beaucoup pour votre message. -
Tue les tous, dieu fera le tri ! -
In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, Molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health.
Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move. -
Burnout: Revenge is a single-player and multiplayer arcade-style racing game focused on high-speed competition and vehicular destruction. Players race through dense traffic and urban environments where victory depends not only on finishing first but also on aggressively eliminating rivals through spectacular crashes known as takedowns.
The game expands the series’ signature formula with new mechanics that emphasize aggression and momentum. Impact Time returns, slowing down the action during collisions to highlight the crash and allowing players to steer their wrecked car using Aftertouch to cause secondary accidents. Crashbreakers, explosive detonations of wrecked vehicles, now appear in both crash events and some standard races. A key new feature is traffic checking, which lets players slam same-direction civilian vehicles into opponents, turning regular cars into offensive tools. Successfully chaining reckless driving maneuvers such as drifts, near-misses, and takedowns builds boost, while wins and signature takedowns increase the player’s Revenge Rank, unlocking new cars and events.
Game modes include traditional races, grand prix circuits, and time-based Burning Laps, alongside modes that reward destruction. Road Rage challenges players to take down as many rivals as possible before time or car health runs out. Traffic Attack, introduced in this installment, tasks players with wrecking civilian traffic for points against the clock. Eliminator races remove the last-place driver each lap until one remains. Crash Mode returns in a revised form: instead of free acceleration into intersections, players must time their boost at the start, then rely on steering, Aftertouch, and Crashbreakers to maximize chaos.
The single-player World Tour mode spans multiple tiers across real-world-inspired tracks set in the United States, Europe, and Asia, offering a wide variety of vehicles from compact cars to supercars and heavy muscle machines. Performance medals in events contribute to unlocking new rides and additional challenges.
Multiplayer options are available both offline and online. Offline play includes two-player split-screen races, Traffic Attack competitions, and party-style Crash events supporting up to six players in hot-seat mode. Online play supports up to six players in competitive races and crash-based events, with features that allow players to upload and share replays of record-breaking performances. -
Burnout: Revenge is a single-player and multiplayer arcade-style racing game focused on high-speed competition and vehicular destruction. Players race through dense traffic and urban environments where victory depends not only on finishing first but also on aggressively eliminating rivals through spectacular crashes known as takedowns.
The game expands the series’ signature formula with new mechanics that emphasize aggression and momentum. Impact Time returns, slowing down the action during collisions to highlight the crash and allowing players to steer their wrecked car using Aftertouch to cause secondary accidents. Crashbreakers, explosive detonations of wrecked vehicles, now appear in both crash events and some standard races. A key new feature is traffic checking, which lets players slam same-direction civilian vehicles into opponents, turning regular cars into offensive tools. Successfully chaining reckless driving maneuvers such as drifts, near-misses, and takedowns builds boost, while wins and signature takedowns increase the player’s Revenge Rank, unlocking new cars and events.
Game modes include traditional races, grand prix circuits, and time-based Burning Laps, alongside modes that reward destruction. Road Rage challenges players to take down as many rivals as possible before time or car health runs out. Traffic Attack, introduced in this installment, tasks players with wrecking civilian traffic for points against the clock. Eliminator races remove the last-place driver each lap until one remains. Crash Mode returns in a revised form: instead of free acceleration into intersections, players must time their boost at the start, then rely on steering, Aftertouch, and Crashbreakers to maximize chaos.
The single-player World Tour mode spans multiple tiers across real-world-inspired tracks set in the United States, Europe, and Asia, offering a wide variety of vehicles from compact cars to supercars and heavy muscle machines. Performance medals in events contribute to unlocking new rides and additional challenges.
Multiplayer options are available both offline and online. Offline play includes two-player split-screen races, Traffic Attack competitions, and party-style Crash events supporting up to six players in hot-seat mode. Online play supports up to six players in competitive races and crash-based events, with features that allow players to upload and share replays of record-breaking performances. -
Burnout 3: Takedown is a single-player and multiplayer arcade-style racing game. The game places players in high-speed street races across traffic-filled roads and cityscapes, where victory depends not only on speed but also on aggression. Races are designed around the concept of “takedowns,” which reward players for ramming and wrecking rival cars. Each successful takedown adds to a boost meter, enabling prolonged bursts of speed and encouraging a risk-versus-reward style of play.
The single-player campaign features World Tour mode, a progression system that spans multiple continents and event types. Players earn medals and unlock new cars, events, and tracks by completing challenges. Over 70 vehicles are available across 12 classes, ranging from compact cars and sports models to exotic supercars, buses, and semi trucks. Tracks are spread across more than 40 locations in the United States, Europe, and Asia, each filled with shortcuts, alternate routes, and heavy traffic.
Combat racing is reinforced with the Aftertouch mechanic, which allows players to steer their wrecked car during slow motion immediately after a crash. This feature can be used to push other vehicles into obstacles, chain together additional wrecks, or secure a last-second takedown. Modes such as Road Rage challenge players to destroy as many rivals as possible before time runs out or their vehicle is totaled, while Burning Lap and Eliminator emphasize precision driving and survival under pressure.
Crash Mode, first introduced in Burnout 2, returns in expanded form. Players launch their car into intersections packed with traffic and pickups, aiming to cause the highest monetary damage possible. New icons on the road alter outcomes: multipliers increase scores, explosions trigger chain reactions, and cash bonuses add to the tally. Unlike standard races, Crash Mode focuses entirely on orchestrating spectacular pileups rather than finishing first.
Multiplayer options include split-screen and online play. Party Crash mode supports up to 16 players locally in a pass-the-controller format, while online play allows up to six racers to compete across multiple event types, including Race, Road Rage, and Crash Mode. Performance is tracked with rankings, and successful players unlock more vehicles and event tiers. -
Burnout 3: Takedown is a single-player and multiplayer arcade-style racing game. The game places players in high-speed street races across traffic-filled roads and cityscapes, where victory depends not only on speed but also on aggression. Races are designed around the concept of “takedowns,” which reward players for ramming and wrecking rival cars. Each successful takedown adds to a boost meter, enabling prolonged bursts of speed and encouraging a risk-versus-reward style of play.
The single-player campaign features World Tour mode, a progression system that spans multiple continents and event types. Players earn medals and unlock new cars, events, and tracks by completing challenges. Over 70 vehicles are available across 12 classes, ranging from compact cars and sports models to exotic supercars, buses, and semi trucks. Tracks are spread across more than 40 locations in the United States, Europe, and Asia, each filled with shortcuts, alternate routes, and heavy traffic.
Combat racing is reinforced with the Aftertouch mechanic, which allows players to steer their wrecked car during slow motion immediately after a crash. This feature can be used to push other vehicles into obstacles, chain together additional wrecks, or secure a last-second takedown. Modes such as Road Rage challenge players to destroy as many rivals as possible before time runs out or their vehicle is totaled, while Burning Lap and Eliminator emphasize precision driving and survival under pressure.
Crash Mode, first introduced in Burnout 2, returns in expanded form. Players launch their car into intersections packed with traffic and pickups, aiming to cause the highest monetary damage possible. New icons on the road alter outcomes: multipliers increase scores, explosions trigger chain reactions, and cash bonuses add to the tally. Unlike standard races, Crash Mode focuses entirely on orchestrating spectacular pileups rather than finishing first.
Multiplayer options include split-screen and online play. Party Crash mode supports up to 16 players locally in a pass-the-controller format, while online play allows up to six racers to compete across multiple event types, including Race, Road Rage, and Crash Mode. Performance is tracked with rankings, and successful players unlock more vehicles and event tiers. -
Burnout is an arcade style racing game in the mold of the Test Drive or Need For Speed series. In this game, you are racing on realistic streets with real traffic to contend with.
There are 6 courses on which to race, 3 of which are reminiscent of Europe, and 3 from the USA. There are several vehicles to choose from, ranging from compact cars to pickups. However, they are not based on real makes and models.
One notable feature of Burnout is the "Burn Meter." The Burn Meter is a gauge that is filled by performing reckless stunts, like racing into oncoming traffic or power-drifting through corners. Once the Burn Meter is filled, your car gets a super speed boost. If you crash, however, the Burn Meter is reset and must be filled again to achieve a boost. -
Racing a car is one thing, but racing into traffic at high speeds, where you are rewarded for the style of your crash, is another. This is the idea behind Burnout 2, which brings new modes and higher speeds compared to the original title. As usual, the aim is to speed around real-life roadways, through the traffic ahead, while avoiding collisions.
Burnout is a street racing game focused around speed and crashing. Unlike many games that focus on closed course driving, you get to drive through cities with real traffic and city infrastructure. Designers have built city districts and surrounding areas and implemented the racecourses throughout the streets. As a result, many times certain parts of race-courses interlace with other parts of other races. As well, instead of encouraging strategic driving and safe driving, Burnout strongly encourages offensive driving. Driving on the wrong side of the road, barely missing passing traffic, drifting, and jumps all add to your boost "burnout" meter. Speed boosts and jumps aid your attempt to drive past buses, trucks, and anything else that gets in the way. The more offensive and dangerous your driving is, the more boost you get!
Burnout 2 contains a full campaign and custom car campaign. While you can unlock regular cars and tracks, later in the campaign you unlock more raceways like reverse tracks and one-way sprints. You can unlock over 20 cars like a Nascar, a 1920s gangster car, a Japanese muscle, and many customized vehicles with custom paint jobs and upgraded stats.
Along with the same sense of speed and highly detailed crash animations as before, Point of Impact includes new modes of play. Pursuit mode has you playing the cop as you chase down the speeding motorists, and to win you must crash them out of the race. Or you can reverse that with a friend. You can flee from a friend while he attempts to chase you. Crash mode, as the name suggests, forces you to glide into crowded intersections to get the most cars involved in a pile-up as possible. The bigger the crash, the better. Up to 4 players can compete for the best score.
Training and 2 player racing modes are also included. -
Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.
Max Payne is a third person shooter stylistically influenced by film noir, "hardboiled" detective stories, and Hong-Kong action cinema. Max can perform rolls and leaps to try and dodge enemy fire. The weapons at his disposal range from baseball bats to Ingram sub-machine guns, grenades, Molotov cocktails, and others. A unique feature of the game is the usage of the so-called Bullet Time - a time-slowing ability that was popularized by the first Matrix movie. Activating the Bullet Time slows down everything that happens around Max (including his own movements), allowing for slow, but precise performance of moves to take care of his enemies. A special meter indicates how much time the effect will last, and how long Max needs to wait until it can be activated again.
Cutscenes in the game are presented as comic book-style graphical panels accompanied by voice-overs. -
Two years have passed since Max Payne first embarked on his desperate quest for revenge. Returning to his former position as a detective in the New York City Police Department, Max is assigned to investigate a series of murders carried out by group of contract killers known as the Cleaners. Unexpectedly, Max encounters the enigmatic Mona Sax, whom he assumed dead. People from his past begin to return one by one, and Max gradually realizes that he did not know everything about the mysterious Circle and those who were involved in the murder of his family. Somebody out there is trying to kill Max, and he must find the answers before they succeed.
Max Payne 2: The Fall of Max Payne is a direct sequel to Max Payne. The game is very similar to its predecessor in gameplay concept and presentation, bringing back noir detective atmosphere, cinematic John Woo-style action, and cutscenes shaped like comic book panels.
The game is built on the same engine as the predecessor, with several additional special effects and enhancements, such as dynamic shadows and lighting, cubic mapped reflections, and high resolution textures. The Havok engine with ragdoll physics is used to enhance the interactivity with the game world: objects can be moved and destroyed, physically responding to the actions of the player character and opponents.
A new feature in the sequel is the possibility to use secondary weapons alongside regulars guns, namely melee strikes, grenades and Molotov cocktails. Certain characters will join Max and fight on his side from time to time. The player also controls Mona Sax during a few stages. The Bullet Time feature from the previous game has been upgraded to version 2.0, in which Max's speed in bullet time increases as he gets more kills consecutively.
During the first playthrough the game only offers one difficulty level. If the player struggles to succeed, the game will automatically lower the difficulty, reducing the effectiveness of enemy fire and increasing the amount of painkillers. Additional difficulty levels are unlocked when the player completes the game, as well as two new modes: New York Minute and Dead Man Walking. The first awards the player with a score for completing a level as quickly as possible, while the second has Max fighting endlessly respawning enemies.


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FIFA 16