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Super Mario Bros.: The Lost Levels (NES Port)


NES English 5
Super Mario Bros.: The Lost Levels (NES Port)

Genre : Action - Platformer

Multiplayer : 1 player

Year : 1986

Developer : Nintendo

Publisher : Nintendo

Weekly games : 13 Growing popularity

Par braltorp :

5

5 /5

The Princess has been kidnapped by King Koopa (again) and it's up to Mario and Luigi to save her (again). Not to be confused with the western Super Mario Bros. 2, this sequel to Super Mario Bros. is very much an expansion to the original, with many reused graphics and concepts, though new ones are also present.

Instead of offering a two-player mode as in the original, this game allows you to choose between a Mario mode and a Luigi mode, with each character handling differently. Mario has tighter ground control, while Luigi has greater jumping capabilities.

Power-ups remain the same: Super Mushrooms grow a brother from small to Super size, Fire Flowers give them the ability to throw fireballs at enemies, Starman makes a character temporarily invincible, and a 1-Up Mushroom will give one more life. New to this game is a power-down, a Poison Mushroom which will harm you as if it were an enemy.

The goal is still to survive from the left side of the level to the right, avoiding perils and bopping enemies along the way, progressing through a series of 8 worlds with 4 levels each. That is, unless a warp zone is found allowing areas to be skipped. There are new tricks that work for and against the player, though. Some piranha plants will come out of their pipe even if you're standing right next to them, and bloobers now appear outside of the water. Wind can be present to alter how jumps will behave. Some warp zones will actually take the player to an earlier level instead of to a later one.

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Alternative versions

    Super Mario Bros. 2 English See
    Famicom Mini 21: Super Mario Bros. 2 English See
    Super Mario Bros. 2 PortugueseFantrad See
    Super Mario Bros. 2 HungarianFantrad See
    Super Mario Bros. 2 CatalanFantrad See

In the same series

    Super Mario 64 GermanEnglishFrench See
    Super Mario World FrenchFantrad See
    New Super Mario Bros. Wii GermanEnglishSpanishFrenchItalian See
    New Super Mario Bros. GermanEnglishSpanishFrenchItalian See
    Super Mario Bros. FrenchFantrad See
    Super Mario All-Stars FrenchFantrad See
    Luigi's Mansion GermanEnglishSpanishFrenchItalian See
    Super Mario Bros. 3 FrenchFantrad See
    Paper Mario : La Porte Millénaire GermanEnglishSpanishFrenchItalian See
    Mario Smash Football GermanEnglishSpanishFrenchItalian See
    Super Mario Sunshine GermanEnglishSpanishFrenchItalian See
    Super Mario Galaxy GermanEnglishSpanishFrenchItalian See
    Super Mario Galaxy 2 GermanEnglishSpanishFrenchItalian See
    Super Mario 64 DS GermanEnglishSpanishFrenchItalian See
    Mario & Luigi: Superstar Saga GermanEnglishFrenchItalianPortugueseFantrad See
    Super Mario World 2: Yoshi's Island GermanEnglishFrench See
    Mario & Luigi : Les Frères du Temps GermanEnglishSpanishFrenchItalian See
    Mario & Luigi : Voyage au centre de Bowser GermanEnglishSpanishFrenchItalian See
    Super Mario All-Stars + Super Mario World English See
    Super Mario Land 2: 6 Golden Coins FrenchFantrad See
    Mario Strikers Charged Football GermanEnglishSpanishFrenchItalian See
    Super Mario World English See
    Super Mario Advance 4 : Super Mario Bros. 3 GermanEnglishSpanishFrenchItalian See
    Super Mario Land FrenchFantrad See
    Paper Mario GermanEnglishSpanishFrench See

Avis et commentaires

Commentaires recommandés

Attention ! Si vous vous lancez dans l'aventure, sachez que cette version de Super Mario : Lost Levels crashe juste APRES le dernier boss du jeu ! Le jeu peut donc être fini mais vous aurez un écran noir pendant la petite scène de fin, vous empêchant d'accéder aux mondes bonus. Un peu rageant après avoir vaincu un jeu si ardu !! Comme ce problème n'a jamais été relevé, je suppose que très peu de joueurs de RomStation en sont venus à bout XD

 

Sinon, concernant le jeu en lui-même: un petit bijou de précision et de game design, comme son illustre prédécesseur, avec bon nombre de passages demandant de la réflexion. Cependant, la difficulté démentielle rend ce jeu quasiment impossible à terminer sans save states, ce qui gâche un peu mon appréciation. Je trouvais l'équilibre du premier épisode bien plus agréable, ludiquement parlant, mais les plus hardcore d'entre vous devraient y trouver leur compte... Un jeu à essayer, de toute façon, ne serait-ce que pour parfaire sa culture jeux !

 

(Merci de ne plus effacer ce message à moins de me dire en quoi il contrevient aux règles de Romstation !)

 

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