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Final Fantasy XII


Playstation 2 English
Final Fantasy XII

Genre : RPG

Multiplayer : 1 player

Year : 2006

Developer : Square Enix

Publisher : Square Enix

Par Anonymous0 :

4

4 /5

Two powerful empires, Archadia and Rozaria, are at war. All they care for is victory over the opponent. In order to achieve it more quickly, Archadia invades the small kingdom of Dalmasca. The young prince of Dalmasca falls in battle shortly after his marriage to the beautiful princess Ashe. The king is murdered under mysterious circumstances just before signing a peace treaty with Archadia. The iron rule of the empire is established in the small country.

The player takes control of a young thief named Vaan who lives in Rabanastre, the capital city of Dalmasca. Through a series of events Vaan finds himself involved in the political struggle, hoping to avenge the death of his treacherously murdered brother.

Final Fantasy XII is set in Ivalice, a fantasy world which also served as a setting for Final Fantasy Tactics. The game differs from its predecessors in several core gameplay-related aspects. The game world is composed of vast areas with visibly walking enemies. There are no separate battle screens in the game; combat takes place in the same environment as exploration. Player-controlled characters can freely move during combat. Actions are still selected by choosing commands from a pop-up menu, and each character has a traditional ATB bar that determines when he or she may act; however, overall the combat resembles the "real-time with pause" system of Western role-playing games such as Knights of the Old Republic.

The player can issue specific commands to the party members, or assign to them combat strategies (called "gambits" in the game). New magic, abilities, and equipment are bought from stores or found in containers in the world. Before a character can use any of these, the player has to buy a corresponding license by spending license points earned in combat. These act like skill points, and can be allocated by the player manually on the character's license board.

In addition to the enemies and bosses found by following the story, the player can also accept "Hunts" posted in bars or offered to the player in conversations. These are optional encounters where the player has to track down and either trap or lure a very powerful monster before defeating it.

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Alternative versions

    Final Fantasy XII French See
    Final Fantasy XII: International Zodiac Job System French See
    Final Fantasy XII: International Zodiac Job System English See
    Final Fantasy XII Japanese See
    Final Fantasy XII International Zodiac Job System Japanese See

In the same series

    Final Fantasy VII French See
    Final Fantasy X French See
    Final Fantasy IX French See
    Final Fantasy VIII French See
    Final Fantasy Tactics Advance GermanEnglishSpanishFrenchItalian See
    Final Fantasy VII : Néo-Midgar FrenchFantrad See
    Final Fantasy Tactics A2: Grimoire of the Rift GermanEnglishSpanishFrench See
    Final Fantasy XIII GermanEnglishSpanishFrenchItalian See
    Final Fantasy I & II: Dawn of Souls GermanEnglishSpanishFrenchItalian See
    Final Fantasy VI Advance GermanEnglishSpanishFrenchItalian See
    Crisis Core: Final Fantasy VII French See
    Final Fantasy VI (Terminus Trad) FrenchFantrad See
    Final Fantasy III GermanEnglishSpanishFrenchItalian See
    Dissidia: Final Fantasy EnglishFrench See
    Final Fantasy IV: The Complete Collection EnglishFrenchJapanese See
    Final Fantasy EnglishJapanese See
    Final Fantasy Tactics English See
    Dissidia 012 [duodecim] : Final Fantasy GermanEnglishSpanishFrenchItalian See
    Final Fantasy X-2 French See
    Mystic Quest Legend French See
    Dirge of Cerberus: Final Fantasy VII GermanEnglishSpanishFrenchItalian See
    Final Fantasy V Advance GermanEnglishSpanishFrenchItalian See
    Final Fantasy V FrenchFantrad See

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