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City Hunter

By
Courte
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The gameplay is essentially that of a side-scrolling shooter. The player navigates Ryo through the stages, dispatching of the frequently appearing enemies with his gun. The gameplay system is rather simple, without power-ups or different weapons, and with one item possible to carry at a time. The levels are usually designed as vast indoor areas, with many rooms Ryo can enter. The structure of the game also reveals mild adventure elements: often it is necessary to speak to a character, receive an item (such as a key), back-track to a previous area in order to reach a previously inaccessible room, etc.
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