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Trials of Mana: Complete Bugfix Compatibility

By
GambierBae
:
The bugfix mod does the following:
-Enable agility/evade for actual hit/evade mechanics instead of animation-only
-Hit up/down effects altered from no change to +10/-15 accuracy
-Increased chance for critical hits from fixed 0 to 2+LUCK
-LUCK now grants a chance to deny enemy counter moves
-Changed attack bonus of crits from +50% to + (LUCK x weapon factor)/3
-(for monsters, treat level/4 as weapon factor)
-Reduced damage of regular attacks for dual attackers by 25%
-Reduced Kevin’s wolf form bonus from +15% to +10%
-Reduced power up/down effect from +33% to +20%
-Apply 300 def cap before buffs instead of after
-Corrected issue with level-ups where max stats were sometimes those of later levels
-Force attack recalculation on map transition to prevent wolf bonus stacking abuse
-Tran Shape has fixed duration of 12 instead of 25 minus LUCK
-Heal Light no longer “heals” max HP up/down (effect was only visible on next max HP check)
-Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
-Prevent HP overflow from healing enemies with 65k+ HP
-Changed energy ball from crit rate = 1/2 to crit rate x1.5
-Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)
-Fixed Kevin’s Death Hand and Dervish being mixed up in menu
-Fixed level of Gemstone Valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
-Removed check that sets LUCK to max if it is 20 or above on any kill
-Fixed that the day bonus on melee attacks checking for the target’s saber instead of the attacker’s
-Added element check on Lv2/3 techs
-(immune, absorb and reflect deal 1 damage instead of their real effects)
-Fixed magic shield only applying half of the magic defense effect mind up gives
-Fixed cast time progressing while menu is open
-Fixed spell damage calculation using the level of the target instead of the caster for the 60%/90% bonus
-Changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
-Added exp rubber-banding if your highest leveled party member is below the monster’s level
-Added extra patch to remove cast time of spells (optional)
-Added extra patch to always get a chest after battle (optional)
-Added extra patch to boost all elements on Mana Day (optional)
-Enable agility/evade for actual hit/evade mechanics instead of animation-only
-Hit up/down effects altered from no change to +10/-15 accuracy
-Increased chance for critical hits from fixed 0 to 2+LUCK
-LUCK now grants a chance to deny enemy counter moves
-Changed attack bonus of crits from +50% to + (LUCK x weapon factor)/3
-(for monsters, treat level/4 as weapon factor)
-Reduced damage of regular attacks for dual attackers by 25%
-Reduced Kevin’s wolf form bonus from +15% to +10%
-Reduced power up/down effect from +33% to +20%
-Apply 300 def cap before buffs instead of after
-Corrected issue with level-ups where max stats were sometimes those of later levels
-Force attack recalculation on map transition to prevent wolf bonus stacking abuse
-Tran Shape has fixed duration of 12 instead of 25 minus LUCK
-Heal Light no longer “heals” max HP up/down (effect was only visible on next max HP check)
-Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
-Prevent HP overflow from healing enemies with 65k+ HP
-Changed energy ball from crit rate = 1/2 to crit rate x1.5
-Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)
-Fixed Kevin’s Death Hand and Dervish being mixed up in menu
-Fixed level of Gemstone Valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
-Removed check that sets LUCK to max if it is 20 or above on any kill
-Fixed that the day bonus on melee attacks checking for the target’s saber instead of the attacker’s
-Added element check on Lv2/3 techs
-(immune, absorb and reflect deal 1 damage instead of their real effects)
-Fixed magic shield only applying half of the magic defense effect mind up gives
-Fixed cast time progressing while menu is open
-Fixed spell damage calculation using the level of the target instead of the caster for the 60%/90% bonus
-Changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
-Added exp rubber-banding if your highest leveled party member is below the monster’s level
-Added extra patch to remove cast time of spells (optional)
-Added extra patch to always get a chest after battle (optional)
-Added extra patch to boost all elements on Mana Day (optional)
Further information :
One of the characters has the wrong palettes for his last two classes, and overall, color use on the characters is not very good. Please download the alternative ROM "Color Correction" if you need it.https://www.romhacking.net/hacks/8635/
https://www.romhacking.net/hacks/5158/
https://www.romhacking.net/reviews/7783/
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