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Mario Party 3: Seasonal Woodland
Par
Volnard57
:
The Seasonal Woodland is a peaceful and secluded forest that very few have visited. The flow of time is said to be different within it, where the passing of a year can feel like a regular day. Different creatures roam this forest in its different seasons, and this has a drastic change in the ecosystem.
This board was made to bring together several concepts, like the day and night cycle from Mario Party 6, with some visual/auditory elements from Click Clock Wood (Banjo-Kazooie), as well as a bit of Paper Mario.
Core Mechanics:
The starting season will be randomized each game.
Each season lasts 5 turns. The order cycle is [Spring->Summer->Autumn->Winter]
Board events and available paths change based on the season that is active.
This board was made to bring together several concepts, like the day and night cycle from Mario Party 6, with some visual/auditory elements from Click Clock Wood (Banjo-Kazooie), as well as a bit of Paper Mario.
Core Mechanics:
The starting season will be randomized each game.
Each season lasts 5 turns. The order cycle is [Spring->Summer->Autumn->Winter]
Board events and available paths change based on the season that is active.
Further information :
-This board contains custom AI so that CPUs can make better decisions while at junctions and during custom events. While this AI was tested, it is possible for issues to occur.-The game needs the extension pack to work, don't forget to activate it!
In Project64, click on "Options" then on "Settings" in the "Options" tab, you must uncheck the "Hide advanced settings" box. Then you have to go back to the settings, there will be many more tabs, click on "ROM settings", and set the RDRAM size to 8MB.
-The game also needs to set the Counter Factor to 1 to remove graphical bugs, don't forget to enable it!
In Project64, click on "Options" then on "Parameter" then on "ROM Settings" you will have to go to "Counter Factor" and modify the value from 2 to 1.
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