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Mario Party 3: Forget-Me-Not Frontier

By
Volnard57
:
1
The main gimmick of this board is to provide every player with access to multiple Wacky Watches, but the supply is exhaustible. Will you throw them away using Choomba? Will you buy some more so others can't get them? Will you steal Wacky Watches from others? There's a lot of things that can happen, and whoever has one has the power to control the remaining time left!
The Choomba slightly to the east is a passing event that incinerates all your items! Useful for getting rid of Wacky Watches, but it affects all other items, too.
The Happening Spaces to the west side of the board either give the player a Plunder Chest or a Barter Box.
Further information :
-Recommended Settings:▸10 turns
▸Save Every Turn
▸Nobody plays as Mario (Whomp only gives 10 coins to Mario every time he appears in a Final Five Turns Event).
-Bugs:
▸Visuals are currently buggy on Choomba's turn. To fix the visuals, simply pause and resume the game or play a mini-game. This bug does not affect gameplay.
▸Upon starting, each player is given 2 Wacky Watches. (Don't reverse into the start! It will cause unintended behavior!)
-The game needs the extension pack to work, don't forget to activate it!
In Project64, click on "Options" then on "Settings" in the "Options" tab, you must uncheck the "Hide advanced settings" box. Then you have to go back to the settings, there will be many more tabs, click on "ROM settings", and set the RDRAM size to 8MB.
-The game also needs to set the Counter Factor to 1 to remove graphical bugs, don't forget to enable it!
In Project64, click on "Options" then on "Parameter" then on "ROM Settings" you will have to go to "Counter Factor" and modify the value from 2 to 1.
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