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Luigi's Mansion 64

By
Volnard57
:
2
Princess Peach sends Luigi to come to her castle to save from King Boo. When Luigi arrives, he meets Lakitu, whom are filming him. He go inside the haunted mansion and hear a familiar voice telling him not to belong to the mansion. Toad who is outside informs Luigi that King Boo and his henchmen invaded the castle and has kidnapped the princess and is holding everyone hostage inside the mansion walls. He has also stolen the Starlings and given them to his minions who are hiding in paintings spread all over the haunted mansion. Luigi hops in the magical paintings and retrieves the Starlings in order to defeat King Boo and save the Princess.
The hack uses the same levels as Super Mario 64, although they are highly modified. The overworld layout is also mostly the same but the levels are shuffled around quite a bit. This means that the game will feel very familiar to fans of the original. The only level from SM64 not to make an appearance in this hack is Snowman's Land.
There is a bit of an issue with the level numbering. On the pause menu in the overworld, and when entering or in a level, the levels come up in SM64 order. However, on the pause menu in the overworld the number next to the level shows the intended order.
Further information :
The game needs the expansion pack to work, don't forget to activate it!In Project64, click on "Options" then on "Settings" in the "Options" tab, you must uncheck the "Hide advanced settings" box. Then you have to go back to the settings, there will be many more tabs, click on "ROM settings", and set the size of the RDRAM to 8mb.
There is a small problem with the level numbering. In the pause menu of the overworld, and when entering or in a level. The levels appear in SM64 order. However, in the pause menu in the overworld, the number next to the level indicates the intended order.
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