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Luigi's Mansion 64


Nintendo 64 Hackrom English 1
Luigi's Mansion 64

Genre : Action - Platformer

Multiplayer : 1 player

Year : 2015

Developer : Mariocrash et Me-me

Weekly games : 5 Decreasing popularity

Par Volnard57 :

2

5 /5

Luigi's Mansion 64 is a ROM hack created by Mariocrash and Me-me. It was created in 2015 and has 111 Stars (they are called Starlings in the hack).

Princess Peach sends Luigi to come to her castle to save from King Boo. When Luigi arrives, he meets Lakitu, whom are filming him. He go inside the haunted mansion and hear a familiar voice telling him not to belong to the mansion. Toad who is outside informs Luigi that King Boo and his henchmen invaded the castle and has kidnapped the princess and is holding everyone hostage inside the mansion walls. He has also stolen the Starlings and given them to his minions who are hiding in paintings spread all over the haunted mansion. Luigi hops in the magical paintings and retrieves the Starlings in order to defeat King Boo and save the Princess.

The hack uses the same levels as Super Mario 64, although they are highly modified. The overworld layout is also mostly the same but the levels are shuffled around quite a bit. This means that the game will feel very familiar to fans of the original. The only level from SM64 not to make an appearance in this hack is Snowman's Land.

There is a bit of an issue with the level numbering. On the pause menu in the overworld, and when entering or in a level, the levels come up in SM64 order. However, on the pause menu in the overworld the number next to the level shows the intended order.

Further information :

The game needs the expansion pack to work, don't forget to activate it!
In Project64, click on "Options" then on "Settings" in the "Options" tab, you must uncheck the "Hide advanced settings" box. Then you have to go back to the settings, there will be many more tabs, click on "ROM settings", and set the size of the RDRAM to 8mb.

There is a small problem with the level numbering. In the pause menu of the overworld, and when entering or in a level. The levels appear in SM64 order. However, in the pause menu in the overworld, the number next to the level indicates the intended order.

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Avis et commentaires

Commentaires recommandés

J'y ai joué sur 2 jours...

 

Donc c'est juste une énième reprise de Mario 64 avec des nouvelles textures et une refonte des niveaux en plus difficile... Perso, je n'y arrive pas la course contre Koopa... il explose le score en même pas 33"2"... Je suis derrière lui et d'un coup il disparaît pour être en haut de la Montagne...

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