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Super Metroid X-Fusion


Super Nintendo Hackrom GermanEnglishFrenchJapanese 8
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Super Metroid X-Fusion

Genre : Action - Adventure - Platformer

Multiplayer : 1 player

Year : 2025

Developer : Metaquarius

By Pseykho :

3

4 /5

The highly anticipated crossover hack of Super Metroid and Metroid Fusion is finally here!

Features

. 8 new areas to explore
. 4 game modes
. Custom soundtrack & sound effects
. Custom bosses & enemies
. Custom hud & pause screen
. Custom cutscenes
. Custom upgrades & fusion suit
. A new take on Fusion storyline
. Language options (English, French, Japanese, German)

Dialog Cutscene Controls

Press JUMP button to scroll the text faster and validate text.
Press L+R+ITEMCANCEL button to skip most cutscenes (including death cutscene)

Known issues

. You may experience slowdowns in some places in particular when there is many enemies on-screen at once. This is an issue with the original game as well.

Disclaimer

. This hack is non-profit and free, if you paid for this, you’ve been scammed.
. This hack is not an official game and deviate from established lore.
. This hack is made solely by Metaquarius on his free time over the span of many years.
. This hack is intended for veteran Super Metroid players and not suited for casual players.

Copyright

. All original code and assets are the property of Nintendo.
. All new code and assets specific to X-Fusion may not be regenerated, edited, sold or modified
in any way without explicit permission from its creator. This hack may be distributed on the
condition that it remains unmodified and that this readme file is included.

Proofreading & Translation Team

. Digital Mantra (English)
. Ed Ge (French)
. ALPHABandit (Japanese)
. MindFlower (German)

Special Thanks

. RT-55J
. Dasfonia
. Nate Ehlers
. Digital Mantra

Further information :

https://metroidconstruction.com/hack.php?id=837
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User Feedback

Recommended Comments

Je me permets de rajouter le schéma de contrôle alternatif pour la version GBA :

 

  1. Maintenir R (viser en haut) pour verrouiller la visée vers le haut ou le bas avec la croix directionnelle ;
  2. Maintenir L (viser en bas) pour sélectionner un missile (ou une super bombe en mode morphing) ;
  3. Appuyer sur Y (annuler objet) pour tirer avec le grappin ;
  4. Maintenir B (course) pour faire marcher Samus (elle court par défaut) ;
  5. Viser droit vers le haut en étant accroupi est désactivé ;
  6. L’annulation automatique d’objet est désactivée ;
  7. La sélection d’objet est désactivée ;
  8. Subir des dégâts réinitialise votre angle de visée si la croix directionnelle est neutre.

 

-----------------------------------------------------------------------------------------------------------------

 

I’m taking the liberty of adding the alternative control scheme for the GBA version :

 

  1. Hold R (aim up) to aim lock up or down with dpad ;
  2. Hold L (aim down) to select missile (or power bomb when morphed) ;
  3. Press Y (item cancel) to fire grapple beam ;
  4. Hold B (dash) to make Samus walk (run by default) ;
  5. Aiming straight up while crouched is disabled ;
  6. Auto-item cancel is disabled ;
  7. Item select is disabled ;
  8. Taking damage resets your aiming angle if dpad is neutral.

 

Régalez-vous avec ce Hack chers amis ! / Have fun with this Hack dear friends ! 8 Bit Mario GIF by dan.bahia.dan

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Yea no, I played super metroid alot, I played tons of fusion, never have I seen a sturdy brick wall in the form of "the spider hallway", though it will make sense when you see it, in short, stand on the block and RUN.

As for some other bosses, some seem to have unavoidable hits, yes this is a Metroid Veteran's game, but in the worse way. Some tidbits require way to perfect timing and way to perfect precision, I do not mean jump up to shoot a missile down a hole but being pixel perfect, pretty sure only speed runners are this good.

Some tidbits do require some work, such as to fully utilize the ability to turn off/on certain power ups like able to turn off super missiles to have ice missiles so you don't accidentally kill your living platforms.

And the need to jump off fake blocks, its obnoxious and require pixel perfect precision, this isn't a veteran's metroid game, its a Master's.
From harmless looking pits that are really be traps you cannot jump out of, a lot of trial and error, be prepare to use save states, it isn't just tough, its vicious, the worse a game can be.

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il y a 29 minutes, stargolf a dit :

sur Zsnes le seul émulateur que le jeu ne fait pas crash il y a pas de son je joue avec un casque audio.

J'ai testé le hack sur Ares, bsnes et SNES9X et il a marché sans problème. N'utilises plus ZSNES car il n'a pas eu de mise à jours depuis 2007 et a des problème de compatibilités qui devient de pire en pire au fil du temps.

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