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Generation of Chaos: Pandora's Reflection

Par
Apharel
:
The game plays very differently from past games in the Generation of Chaos series, which contained large scale battles in the vein of Dragon Force. Instead, the game's controls and art style resembles former titles of developer Sting Entertainment, namely Yggdra Union and Knights in the Nightmare. The player controls a small number of characters, which move in real time on a battlefield to occupy strategic locations. When they encounter an enemy character en route, a battle will occur.
The game has a battle system called the "Attack Chance", where bonus damage could be given upon hitting buttons in time with on-screen cues, similar to games in the music/rhythm genre. Good timing with the button presses also allows party members in vicinity initiating additional "team attacks". The battle system also employs a rock paper scissors type weapon system, and the ability to summon powerful creatures to help with their magic abilities.
The game spans seven chapters and over thirty battles
The game has a battle system called the "Attack Chance", where bonus damage could be given upon hitting buttons in time with on-screen cues, similar to games in the music/rhythm genre. Good timing with the button presses also allows party members in vicinity initiating additional "team attacks". The battle system also employs a rock paper scissors type weapon system, and the ability to summon powerful creatures to help with their magic abilities.
The game spans seven chapters and over thirty battles
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