Download RomStation
Install and manage your games directly from the RomStation application.
Zork: Grand Inquisitor

Genre : Adventure - Point&click
Multiplayer : 2 players
Year : 1997
Developer : Activision
Publisher : Activision
By
TompouceGabriel
:
1
Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.
The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.
Further information :
This version uses Marisa-Chan's Z-Engine engine.This engine is intended for English versions of the game, When you want to leave, so you have to validate with the Y (YES) key and not the F4 key as the game displays.
Likewise if you activate the subtitles, they will be in English (there has never been any VF subtitles for this game).
There are no images in this album yet
Recommended Comments