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Ninja Jajamaru: Ginga Daisakusen


NES Fantrad English
Ninja Jajamaru: Ginga Daisakusen

Genre : Action

Multiplayer : 2 players

Year : 1991

Developer : Jaleco Entertainment

Publisher : Jaleco Entertainment

Par TompouceGabriel :
One evening as Jajamaru and Sakurahime where watching a rare meteor storm, they witnessed a UFO crash land just beyond a nearby mountain. Inside the vessel they discovered the Great Galactic King. The king claimed the evil Don Destroida had just transformed his precious star into a mechanical planet filled with fearful robots. Our heroes than decide it is up to them to save the universe from Don Destroida and his robot horde. Jajamaru and Sakurahime are granted hammers by the Great Galactic King before taking off into space with the king's ship.

In this Ninja Jajamaru-kun game, users can play either as Jajamaru or Sakurahime. Ninja Jajamaru: Ginga Daisakusen is somewhat of a departure from previous 8-bit entries in that it draws some design elements from other contemporary platformers creating a different feel when compared to older games. Character sprites are bigger and more cartoonish. Players jump on top of enemies to defeat them. A myriad of powerups can be found inside of blocks scattered across each level. A new status bar on the bottom of the screen displays various information such has remaining lives, currently active powerups, etc. In certain levels, pipes can be used to access sub-areas.

Aside from general platforming gameplay Ninja Jajamaru: Ginga Daisakusen has a somewhat unique multi-staged running mechanic dubbed the "reservoir dash." While standing still users can hold the B button to build up power. This power can then be released to run at high speed. It also allows the player to jump higher and further than normal. This is often required to make it across large gaps, or get over tall obstructions. At at full charge the character will begin somersaulting. This allows the player slice throw enemies while airborne, make jumping through hectic areas a bit easier. If the player sits and charges the reservoir dash to long the character becomes exhausted and temporarily can't move, leaving them exposed to attack. The rate at which charge is built varies between the two playable characters. Jajamaru can built up dash faster, while Sakurahime can higher jump power while dashing.

Further information :

https://www.romhacking.net/translations/615/

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Related videos

Alternative versions

    Ninja Jajamaru - Ginga Daisakusen FrenchFantrad See
    Ninja Jajamaru: Ginga Daisakusen Japanese See

In the same series

    Mush Mush: Toad and Toadette EnglishHackrom See
    Jajamaru no Daibouken FrenchFantrad See
    Sengoku Ninja-kun Japanese See
    Ninja Taro English See
    Super Ninja-kun EnglishFantrad See
    Ninja Jajamaru-kun Onigiri Ninpouchou Japanese See
    Ninja-Kun: Ashura no Shou Japanese See
    Ninja-Kun: Majou no Bouken Japanese See
    Jajamaru Ninpou Chou EnglishFantrad See
    Ninja Taro RussianFantrad See
    Super Ninja-kun Japanese See
    Vs. Ninja Jajamaru-Kun English See
    Ninja Jajamaru-kun FrenchFantrad See
    Ninja-Kun: Majou no Bouken English See
    Jajamaru no Daibouken EnglishFantrad See
    Ninja Jajamaru-kun English See
    Jajamaru no Daibouken Japanese See
    Jajamaru Ninpou Chou Japanese See
    Jajamaru Gekimaden: Maboroshi no Kinmajou EnglishFantrad See
    Squashed English See
    Ninja-Kun: Ashura no Shou English See
    Ninja Taro FrenchFantrad See

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