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Atomic Bomberman
Genre : Action
Multiplayer : 10 players
Year : 1997
Developer : Interplay
Publisher : Interplay
Weekly games : 1
Par
BigBoss95
:
1
One player controls one little bomberman; his objective is to blow up (with bombs, yes) all the other little bombermen on the screen, who can either be controlled by real human opponents or the computer AI. Your basic bomberman can drop one bomb at a time, and the range of the lethal explosion from said bomb stretches only a couple of squares wide and high on your gridded gamescreen. As you play on, and blow up destructible wall tiles, powerups appear that increase the amount of bombs you can lay at one time, as well as the length of the explosion, and several other handy features that hope to give you the upper hand over your opponent.
So, as mentioned, it's very simplistic gameplay, but it's the lack of complexity that makes it so much fun. So much multiplayer fun, that is. Applause to Interplay for at least not trying to con any other type of buyer into purchasing this title; the box clearly exclaims "multiplayer mayhem!" on the front, and that's all this title offers. The AI opponents are certainly challenging, but not rewarding to fight against. It means nothing to play endless screen after screen with nothing but a bunch of pre-programmed pyromaniac sprites running around the screen pretending to care if they disintegrate you or themselves.
The original Bomberman's success, and the sequels it spawned, and the constant platform conversions made for it, were all down to the fact that the multiplayer aspect of the title excelled. Atomic Bomberman sports, to some extent, the fun and fast-paced action of the original and successful Bomberman from the late 80's.
- romux74 et aljoker2000
- 2
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