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Otenami Haiken Final

By
GambierBae
:
There are 4 games to choose: Shogi, ZooKeeper, Daifugou and Uno. In all those games excluding zookeeper, you'll be challenged by the cpu that needs to be defeated multiple rounds. With the highest number card deals, and all cards are reshuffled into the deck to begin the dealing.
So we played UNO, To start a hand, seven cards are dealt to each player, and the top card of the remaining deck is flipped over and set aside to begin the discard pile. The player to the dealer's left plays first unless the first card on the discard pile is an action or Wild card (see below). On a player's turn, they must do one of the following:
-Play one card matching the discard in color, number, or symbol.
-Play a Wild card, or a playable Wild Draw Four card (see restriction below).
-Draw the top card from the deck, and optionally play it if possible.
Cards are played by laying them face-up on top of the discard pile. Play initially proceeds clockwise around the table.
Action or Wild cards have the following effects:
Skip. Next player in sequence misses a turn. Player to dealer's left misses a turn.
Reverse. Order of play switches directions (clockwise to counterclockwise, or vice versa) .Dealer plays first; play proceeds counterclockwise
Draw Two (+2) Next player in sequence draws two cards and misses a turn Player to dealer's left draws two cards and misses a turn
Wild. Player declares the next color to be matched (may be used on any turn even if the player has any card of matching color). Player to dealer's left declares the first color to be matched and takes the first turn.
Wild Draw Four. Player declares the next color to be matched; next player in sequence draws four cards and misses a turn.
May be legally played if the player has no cards of the current color (see Penalties). Card is returned to the deck, then a new card is laid down into the discard pile (deck may be reshuffled first if needed)
-A player who draws a playable card from the deck must choose whether to play that card immediately or keep it. No cards already in their hand may be played on that turn.
-A player may play a Wild card at any time, even if that player has other playable cards.
-A player may play a Wild Draw Four card only when that player has no cards matching the current color. The player may have cards of a different color matching the current number or symbol or a Wild card and still play the Wild Draw Four card.
A player who plays a Wild Draw Four may be challenged by the next player in sequence (see Penalties) to prove that their hand meets this condition.
-If not otherwise challenged, an illegally played Wild Draw Four stays without penalty for its player.
-When playing a Wild or Wild Draw Four card, a player must declare the current color as the next one to be matched before ending their turn.
-If the draw deck runs out during play, the top discard is set aside and the rest of the pile is shuffled to create a new deck. Play then proceeds normally.
-It is illegal to trade cards of any sort with any other player.
A player who plays their penultimate card must call "Uno" as a warning to the other players.
In the game specifically you need to beat three opponents in three stages and three rounds, if you lose two rounds the game will be over, if you complete all stages you'll win and the game will be over as well.
So we played UNO, To start a hand, seven cards are dealt to each player, and the top card of the remaining deck is flipped over and set aside to begin the discard pile. The player to the dealer's left plays first unless the first card on the discard pile is an action or Wild card (see below). On a player's turn, they must do one of the following:
-Play one card matching the discard in color, number, or symbol.
-Play a Wild card, or a playable Wild Draw Four card (see restriction below).
-Draw the top card from the deck, and optionally play it if possible.
Cards are played by laying them face-up on top of the discard pile. Play initially proceeds clockwise around the table.
Action or Wild cards have the following effects:
Skip. Next player in sequence misses a turn. Player to dealer's left misses a turn.
Reverse. Order of play switches directions (clockwise to counterclockwise, or vice versa) .Dealer plays first; play proceeds counterclockwise
Draw Two (+2) Next player in sequence draws two cards and misses a turn Player to dealer's left draws two cards and misses a turn
Wild. Player declares the next color to be matched (may be used on any turn even if the player has any card of matching color). Player to dealer's left declares the first color to be matched and takes the first turn.
Wild Draw Four. Player declares the next color to be matched; next player in sequence draws four cards and misses a turn.
May be legally played if the player has no cards of the current color (see Penalties). Card is returned to the deck, then a new card is laid down into the discard pile (deck may be reshuffled first if needed)
-A player who draws a playable card from the deck must choose whether to play that card immediately or keep it. No cards already in their hand may be played on that turn.
-A player may play a Wild card at any time, even if that player has other playable cards.
-A player may play a Wild Draw Four card only when that player has no cards matching the current color. The player may have cards of a different color matching the current number or symbol or a Wild card and still play the Wild Draw Four card.
A player who plays a Wild Draw Four may be challenged by the next player in sequence (see Penalties) to prove that their hand meets this condition.
-If not otherwise challenged, an illegally played Wild Draw Four stays without penalty for its player.
-When playing a Wild or Wild Draw Four card, a player must declare the current color as the next one to be matched before ending their turn.
-If the draw deck runs out during play, the top discard is set aside and the rest of the pile is shuffled to create a new deck. Play then proceeds normally.
-It is illegal to trade cards of any sort with any other player.
A player who plays their penultimate card must call "Uno" as a warning to the other players.
In the game specifically you need to beat three opponents in three stages and three rounds, if you lose two rounds the game will be over, if you complete all stages you'll win and the game will be over as well.
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