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Elnard
Par
TompouceGabriel
:
1
The game is presented in a 2.5D perspective, but shifts to an over-the-shoulder semi-3D view when combat initiates. Combat is turn-based, depending on which character you choose, your combat will either be almost entirely melee or magic-based. Potential enemies wandering around the world cannot be seen, however a radar map helps indicate enemies as as white dots.
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