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Psyvariar 2: The Will To Fabricate
Genre : Shoot'em up
Multiplayer : 1 player
Year : 2003
Developer : SKONEC Entertainment
Publisher : Taito
Par
GambierBae
:
2
As most of the other new-style SHMUPs, Psyvariar 2 has a gimmick: getting close to enemies or shots without actually being hit is called "buzzing" and yields massive extra score. In addition, the player ship's rate of fire is rather slow by default and can be raised by shaking the ship left and right a few times and then keeping moving horizontally - as soon as the horizontal movement stops, the fire rate drops down to normal again.
As in most other of the new Japanese style of shoot'em'ups, there are usually an extremely high number of enemy shots on the screen. All these factors combine to make learning precise control a central part of the game.
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