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Ganbare Goemon: Kuru nara Koi! Ayashige Ikka no Kuroi Kage
By
Perichor
:
1
The game is played from a semi-isometric, fixed 3rd person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to NPCs, buy items. etc. etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped to include a fighting game-like combo system and as par for the series, numerous mini-games are sprinkled in the game between stages and in special locations.
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