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Digital Holmes

Genre : Adventure - Strategy - Tactical
Multiplayer : 1 player
Year : 2001
Developer : Arc System Works
Publisher : Arc System Works
By
Valek
:
Digital Holmes is classified as a Tactical Talk Strategy game. It's set in modern day London, with your taking control of Hugh Ibuka Holmes, descendant of the great Sherlock Holmes. Watson is also in the game, in case you were wondering with the name of Aleph H. Watson.
The game starts at night of the 31-May-2000 in New Scotland Yard when Aleph H. Watson & Thomas Simpson go out and they find a suspicious woman in a roof (Emilia Cartwright) and when they arrive there they find a kid that suddenly run away from them, when they follow him they find the corpse of Jack Holmes, and they discover that the kid is Jack's nephew, Hugh Ibuka Holmes and they will have to work together to solve the case.
The player has 48 hours to solve a particular case, and you do so in classic Japanese adventure game form. The game is set up as an adventure, so you can move freely around the town as you would in an RPG.
Only this time, conversations come about in the form of battles where the opponent characters have gauges for such things as tension and trustworthiness, basically you try and get information or confessions out of people by using your superior wit in conversation. There are also on-screen gauges that show each character's tension levels, trustworthiness and how far they can go until they "snap," thereby ending the conversation.
The game starts at night of the 31-May-2000 in New Scotland Yard when Aleph H. Watson & Thomas Simpson go out and they find a suspicious woman in a roof (Emilia Cartwright) and when they arrive there they find a kid that suddenly run away from them, when they follow him they find the corpse of Jack Holmes, and they discover that the kid is Jack's nephew, Hugh Ibuka Holmes and they will have to work together to solve the case.
The player has 48 hours to solve a particular case, and you do so in classic Japanese adventure game form. The game is set up as an adventure, so you can move freely around the town as you would in an RPG.
Only this time, conversations come about in the form of battles where the opponent characters have gauges for such things as tension and trustworthiness, basically you try and get information or confessions out of people by using your superior wit in conversation. There are also on-screen gauges that show each character's tension levels, trustworthiness and how far they can go until they "snap," thereby ending the conversation.
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