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Linda ³
Par
Apharel
:
1
This somewhat unusual premise translated itself into the gameplay mechanics. Though Linda³ is first and foremost a Japanese-style RPG - with top-down "world map", towns, turn-based combat, simple leveling up, focus on narrative and characters, and so on - it also has gameplay features rarely seen among games of its genre.
There are no random enemies in the game; they are visibly walking on the screen, and a contact with them triggers familiar turn-based battles (viewed from first-person perspective). Hostile animals should not be killed, but captured. They can be then used in towns for a variety of purposes, including weapon and armor enhancement, food, etc.
Animal saving is pivotal to the game's plot progression; in fact, at the very beginning of the game, the game offers three selectable difficulty levels, which are determined by the amount of animals Ken must save in order to complete the mission.
Beside hostile animals, there are also certain types of animals (such as dogs) that will join the party and fight alongside Ken and Linda.
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