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Kuusou Kagaku Sekai Gulliver Boy
Par
Apharel
:
1
Kūsō Kagaku Sekai Gulliver Boy differs greatly from the Super Famicom interpretation of the anime. Unlike that action role-playing game, it is a traditional Japanese-style turn-based RPG. It utilizes traditional battle system with a four-heroes party, physical attacks and magic, etc. Stand-out features include a money system that is based on trading rather than obtaining gold from defeated foes, and the fact that the enemies are visible on the field and the combat initiates once Gulliver comes into contact with them, rather than appearing randomly.
Much of the exploration in the game is done by navigating a ship across the Mediterranean sea. Though story progression is linear, several areas of the game's fairly vast world can be explored in a non-linear fashion. The setting is loosely based on real world locations, with deliberately stereotypical, comical and anachronistic elements, involving science fiction and supernatural themes. The game features full-motion anime-style movies (instead of comic-book-like cutscenes typical for PC Engine CD games) and voice acting.
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