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GS Mikami
By
Apharel
:
1
The game plays mostly as a Japanese-style adventure, with very limited interaction options; on most screens, only the commands "Look" and "Talk" appear, and the story advances even if not all the commands are used. Some scenes feature top-down navigation on a map, with icons representing concrete locations.
In addition to the adventure gameplay, the game also features card-based strategic battles, as dictated by the story in the scenario mode, or as the only gameplay possibility in the free battle mode, which allows the player to choose a character and compete against a variety of opponents. The card game has a "rock-paper-scissors" flavor to it, with different attacks winning or losing against others, but also with additions such as wildcards or the option to shuffle the deck with a chance of receiving better cards. Attacks during card battles are displayed as animated sequences.





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