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UEFA Champions League 2004-2005


GameCube French
UEFA Champions League 2004-2005

Genre : Sports

Multiplayer : 4 players

Year : 2005

Developer : EA Sports

Publisher : Electronic Arts

Weekly games : 1 Growing popularity

Par diezano3 :

1

3 /5

After many years under Eidos/Silicon Dreams ownership and development, EA releases the official Champions League game for the 2004/2005 season.

The last rehash of the engine debuted on FIFA 2003, it draws most of it's gameplay elements from the 2005 edition, but with some changes to gameplay such as a slightly more aggressive AI on attack (reducing the need to constantly push players forward using the Off The Ball controls, still present), new refereeing aspects such as some deliberate errors (as in occasional bad offside calls or throw-ins, not cheating the player through mistakes), advantage rule and handballs and a new set piece system, which replaces the much criticized "targeting" and "push and shove" featured in 2005. This system is much less rigid and less formulaic, as a directional arrow and powerbars define how balls are crossed and there are four player movement setups, thus making each corner and indirect free kicks different. For direct free kicks, players have the option to take driven or curved shots or drop a pass to a nearby player to explore a gap in the defense. All options are available at all times, instead of being determined by the distance to goal. Many of these changes were later adapted into the new FIFA 06 engine, and it was also chosen as the match engine for subsequent Bright Future's FIFA Manager.

The presentation takes notes from real television broadcasts, with goals, fouls and attempts on goal being recapped not only in the full-time highlight reel but also during game stoppages and PiP popups. As the game is presented in a faux letterboxed format, next to the scoreline some statistics occasionally popup, allowing to keep track of them for some missions. A very requested feature, the ability to see the energy bars of the closest players to the ball of both teams, was finally included, as well as icons for the special abilities (speed, shooting, dribbling or tackling) of the best players.

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