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Might and Magic: Book One - Secret of the Inner Sanctum


NES English 1
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Might and Magic: Book One - Secret of the Inner Sanctum

Genre : RPG

Multiplayer : 1 player

Year : 1990

Developer : New World Computing

Publisher : American Sammy Corporation

By Santaross :
A party of adventurers in what appears to be a medieval fantasy world called Varn is looking for an entrance to the highly coveted Inner Sanctum. Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact an impostor, a creature from outer space. Their task is to find the real king and ultimately stop the mysterious space traveler, revealing the truth about the world's origin in the process.

The Secret of the Inner Sanctum is a role-playing game and the first installment in the Might and Magic series. Core gameplay concept is similar to that of Wizardry games, though the game does not focus solely on dungeon crawling and features overworld areas and towns that can be physically navigated. In this way the game resembles The Bard's Tale, though it has a significantly larger playing environment with several towns. The entire game is viewed from first-person perspective, and the game environment consists of maze-like passages made with pseudo-3D graphics.

In the beginning of the game, the player creates a party of six adventurers. There are six classes to choose from: knight, robber, sorcerer, cleric, paladin, and archer. Each character has six main attributes: might, endurance, accuracy, personality, intelligence, and luck, with each class requires proficiency in a specific attribute for effective functioning. There are also five races to choose from: humans, elves, dwarves, gnomes, and half-orcs.

As in most RPGs, the gameplay revolves around exploring the game world and leveling up to be able to proceed to the story-advancing challenges. The party starts in a particularly weak state, equipped with only clubs and having no money. The player is free to explore most of the game's locations in any order, and there are few hints as to what needs to be done to advance the plot. Turn-based battles against randomly appearing enemies typically take place against a group of monsters more or less equal in size to the player-controlled party, but enemy reinforcements can appear once their comrades have been slain. It is also possible to try and bribe enemies or surrender to them before entering combat.

The game has no auto-mapping feature of any kind and it is only possible to save the player's progress at inns located in towns.
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In the same series

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    Heroes of Might and Magic II GermanEnglishSpanishFrenchItalian See
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    Might and Magic IV : Les Nuages de Xeen French See
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    Might and Magic: Book II EnglishFantrad See
    Might and Magic: Book II Japanese See
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    Magic: The Gathering - Battlemage English See
    Might and Magic V : La Face cachée de Xeen French See
    Might and Magic III : Les Îles de Terra French See
    Magic the Gathering: Armageddon English See
    M&M Heroes ChineseHackrom See
    Might and Magic - World of Xeen French See
    Warriors of Might and Magic GermanEnglishSpanishFrenchItalian See
    Might and Magic III : Isles of Terra English See
    Might and Magic II : Gates to Another World English See
    Crusaders of Might and Magic English See

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Aussi étonnant que cela puisse paraître, la version DOS est plus accessible que la version NES en ce qui concerne la difficulté. La version NES ne propose pas de création de personnage et de groupe, ce qui nous oblige de composer avec des personnages très mal optimisés, autant dire, une mort assuré.

De plus, il se peu que le jeu soit bugué, car il arrive fréquemment que les ennemis enchainent les attaques jusqu'à la mort des personnages sans laisser le joueur avoir son tour... et ce sans aucune autre explication qu'une embuscade ou un coup de malchance. C'est contraire à ce que voulait faire Jon Van Caneghem et cette version ne lui rend pas honneur...

Je plussoie cependant l'arrivé de l'automap gratuite (c'est à dire sans le besoin d'une compétence), les portraits des différentes rencontres et autre visuels et aussi l'impossiblilité de sortir de Sorpigal tant que l'on n'est pas encore niveau 2. Mais les restrictions de la NES se font sentir... Des combats limités contre quelques créatures par rencontres... Des couleurs qui restent mornes. Bon, c'est un peu dommage. Je ne recommande pas.

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