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Shin Theme Park

Genre : Management
Multiplayer : 1 player
Year : 1997
Developer : TOSE
Publisher : Electronic Arts Victor
By
User1234
:
Theme Park is a construction and management simulation game designed by Bullfrog Productions and originally released in 1994, in which the player designs and operates an amusement park.
Like most of Bullfrog's games, Theme Park is permeated by an eccentric sense of humor.
Theme Hospital is Bullfrog's thematic successor to the game, while Chris Sawyer's Roller Coaster Tycoon series has evolved the concept to offer a far more realistic selection of rides.
GAMEPLAY:
Starting with a free plot of land in the United Kingdom and few hundred thousand dollars, the player must build a profitable amusement park, making money by opening rides and selling merchandise and refreshments. The goal is to increase the park's value and available cash so that the park can be sold and a new lot can be bought from another part of the world and start building a new theme park. Newer products can be bought after researching them. Once enough money has been made the player can move on to newer plots. Plots are located all over the world and have many different factors that affect gameplay, including the economy, weather, terrain and land value.
There are over thirty attractions available in the game. Depending on the platform, it is possible to tour the park or the rides. There are simple rides like the bouncy castle and tree house, and more complicated and expensive rides like the roller coaster and the Ferris wheel.
There is a focus in the staff side of the park as well. People employed in the park include entertainers, security guards, mechanics, and cleaners. Lack of staff can cause problems, including messy parks, blown up rides, crime and sad visitors. Occasionally wages must be renegotiated; failure to renegotiate results in staff strikes. Theme Park offers several levels of simulation, with higher difficulties requiring more management of aspects such as logistics.
SHIN THEME PARK:
When Theme Park was released for Playstation One the game was first released in Europe & United States with an upgrade version of the PC version featuring audio tracks and a new 3d view. When the game was released in 1997 in Japan by Tose Software (published again by Electronic Arts) the game was named Shin Theme Park and got some changes that difference the game from the other Playstation versions.
Japanese Playstation changes:
- A new full motion video intro sequence.
- 26 Audio tracks instead of the 21 that the other versions got.
- The first park that the player can play is the Japanese one instead of the United Kingdom one.
- New graphic designs for menus, characters & rides.
- Weather and season changes.
Like most of Bullfrog's games, Theme Park is permeated by an eccentric sense of humor.
Theme Hospital is Bullfrog's thematic successor to the game, while Chris Sawyer's Roller Coaster Tycoon series has evolved the concept to offer a far more realistic selection of rides.
GAMEPLAY:
Starting with a free plot of land in the United Kingdom and few hundred thousand dollars, the player must build a profitable amusement park, making money by opening rides and selling merchandise and refreshments. The goal is to increase the park's value and available cash so that the park can be sold and a new lot can be bought from another part of the world and start building a new theme park. Newer products can be bought after researching them. Once enough money has been made the player can move on to newer plots. Plots are located all over the world and have many different factors that affect gameplay, including the economy, weather, terrain and land value.
There are over thirty attractions available in the game. Depending on the platform, it is possible to tour the park or the rides. There are simple rides like the bouncy castle and tree house, and more complicated and expensive rides like the roller coaster and the Ferris wheel.
There is a focus in the staff side of the park as well. People employed in the park include entertainers, security guards, mechanics, and cleaners. Lack of staff can cause problems, including messy parks, blown up rides, crime and sad visitors. Occasionally wages must be renegotiated; failure to renegotiate results in staff strikes. Theme Park offers several levels of simulation, with higher difficulties requiring more management of aspects such as logistics.
SHIN THEME PARK:
When Theme Park was released for Playstation One the game was first released in Europe & United States with an upgrade version of the PC version featuring audio tracks and a new 3d view. When the game was released in 1997 in Japan by Tose Software (published again by Electronic Arts) the game was named Shin Theme Park and got some changes that difference the game from the other Playstation versions.
Japanese Playstation changes:
- A new full motion video intro sequence.
- 26 Audio tracks instead of the 21 that the other versions got.
- The first park that the player can play is the Japanese one instead of the United Kingdom one.
- New graphic designs for menus, characters & rides.
- Weather and season changes.
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