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Ar Tonelico II: Melody Of Metafalica

By
youte
:
1
From this starting pitch come various meetings and events that will take you to the four corners of Metafalss, a world in which you will evolve for a good number of hours more or less filled. The world map, as in the first part, shows you the different places that are accessible to you and unloads you after a very reasonable loading time, the same system being applied to the different areas of the cities that you will have to survey. No change in exploration.
In terms of the combat system, this translates into an infallible ergonomics since basic, but which nevertheless gives rise to never uninteresting confrontations. This second episode of Ar Tonelico reintroduces of course the Reyvateils in the center of the fights, always in turn by turn, where you will pass from the phases of Attack to those of Defense. These will allow you to protect your precious singers from enemy attacks by showing good timing. Each of the two characters in the first line is assigned a key, which serves as much for the offensive as for the protection, and a third allows the player to launch the symphonic magic mastered by the Reyvateils.
Magic, let's talk about it. Or rather, let us evoke their neat aesthetic, which contributes to build the identity of the software. A tribute to the old RPGs on SNES, the graphic paw used can be confusing, but is full of a real beauty, unfortunately pulled down by rather uneven decors, inviting a moment to contemplation, then attacking your retinas the next moment. The whole remains pretty and slightly finer than in the first part, but we regret at times this sawtooth realization.
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