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Airball

By
Verneuil
:
1
Navigating the levels is accomplished with the directional buttons and a jump button. The view is isometric, which can often make complicated movements (such as jumping across gaps or weaving through obstacles) difficult.
Points are gathered in the form of gems that appear randomly in rooms. Players pass through the gems for collection.
Airball can ascend stairs by jumping. The surrounding spikes, one of many obstacles found in the game, cause the player to burst. The yellow bar is the amount of air left in the ball, and the three balls in the lower left of the screen indicate the remaining lives. The isometric projection is very visible in this image.
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