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The Ancient Art of War
Genre : Strategy
Multiplayer : 1 player
Year : 1984
Developer : Evryware
Publisher : Brøderbund Software, Inc.
Par
RomStation
:
The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast "Barbarians", the heavily armored but slow "Knights", and the ranged "Archers". A fourth non-combatant unit type is also available: "Spies", which is only available under certain campaign rule settings.
The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.
Gameplay is represented in two major areas:
The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier;
The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).
The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.
The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.
Gameplay is represented in two major areas:
The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier;
The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).
The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.
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