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Star Ship Command


DOS English
Star Ship Command

Genre : Simulation - Strategy

Multiplayer : 1 player

Year : 1987

Developer : Don G. Bowen

Publisher : Uptime

Par RomStation :
Turn-based spacecraft simulator made in ASCII. The world in which the game takes place is similar to the Star Trek universe, but here humanity has a specific enemy - the Kazzim empire. The player acts as a young lieutenant of the star fleet, who was entrusted with the command of a light scout; Further on, as the title rises, the size of the ship will increase as well, up to the dreadnought. For some reason, the ships of the star fleet are not equipped with subluminal engines, so even within the sector one has to move using a warp jump. It is rather difficult to perform subspaces - for this you need to specify the course and distance of the jump. You can, of course, use the services of a navigator, which, according to the coordinates entered, will tell you the right direction, but this is spent on a move that can become critical in combat conditions when enemy photon torpedoes are flying from all sides. By the way, about torpedoes: to launch them, you also need to indicate the course, so it’s very easy to miss, and the stock of weapons, meanwhile, is very limited. However, you can always jump into the mother system (the benefit of its coordinates are driven into the navigator by default), where the ship will be repaired and re-equipped.

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