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Astrocounter of Crescents

Genre : Action - Platformer
Multiplayer : 1 player
Year : 1996
Developer : Object Square
Publisher : S&T On-Line
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Similar to Protocoss, Astrocounter of Crescents was also one of the odd gems among Korean games, coming by unknown developers that didn't have much of a portfolio yet. This was all the more impressive as the developer Object Square Team consisted of only two people (although the music was outsourced to TeMP): Kim Donggun and Yi Eunseok, two students of the computer science program at KAIST1, who formerly were only known for the freeware Parodius homage 85 Doeeossuda. The extensive particle effects are a bit taxing on system speed, which can still be an issue when running it through a virtual machine nowadays. There is also a problem with DOSBox not supporting the programming tricks used fro the scrolling, which is supposed to be very smooth, but turns out really choppy in the emulator. But otherwise the visual impression is ace.
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