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RomStation
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Revisiting the abstract origami wireframe 3D first-person perspective of Bob's Dragon Hunt for the second game using the homely but workmanlike "VirtualDungeon" engine, it finds itself reskinned -- suddenly all the dragons are giant ants, the other reptiles transformed into other varieties of enlarged arthropods. The castle lair? Now it's a desert, with anthill openings promising further, uh, killage beneath the surface.
A simple look at the commands listing will reveal the roguelike machinery behind its graphical guts, dating back to Majik Adventure; as before, there are two orders of the day: hack and slash. But to any kid who once fried ants with a magnifying glass in the backyard, this messy business could merrily continue all day.
A simple look at the commands listing will reveal the roguelike machinery behind its graphical guts, dating back to Majik Adventure; as before, there are two orders of the day: hack and slash. But to any kid who once fried ants with a magnifying glass in the backyard, this messy business could merrily continue all day.
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