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3D Space Fighter
Genre : Action - Shoot'em up
Multiplayer : 1 player
Year : 1998
Developer : Cheegrah Interactive
Publisher : Cheegrah Interactive
Par
RomStation
:
The alien threat looms again over us, comrades! As soon as mankind began to actively conquer the cosmic expanses, as soon, at the end of the XXI century, it faced a different form of life, which turned out to be an extremely aggressive and crushing attack, it destroyed almost all the earth’s defenses and infrastructure. In response to this, people created a battle super-ship, whose name is “Sigma Terminus”. Well, the player, of course, must sit at his helm and send all the aliens to the forefathers (if they had any).
Actually, from the plot plot 3D Space Fighterit becomes very clear what we have to do - to destroy the hordes of enemy technology. Since this is a vertical shoot 'em up, then we will continuously move upwards, from where there will be trouble for us in the face of different types of alien combat vehicles, asteroids and bosses. “Sigma Terminus” is equipped with powerful armor, but its initial arsenal, consisting only of a laser machine gun, clearly needs to be modernized, which we will do with the help of collected bonuses. Thanks to them, our ship will acquire both temporary advantages such as a protective screen or an increase in the rate of fire, as well as relatively permanent ones (existing before the loss of life), for example, an increase in the firepower of standard weapons.
Actually, from the plot plot 3D Space Fighterit becomes very clear what we have to do - to destroy the hordes of enemy technology. Since this is a vertical shoot 'em up, then we will continuously move upwards, from where there will be trouble for us in the face of different types of alien combat vehicles, asteroids and bosses. “Sigma Terminus” is equipped with powerful armor, but its initial arsenal, consisting only of a laser machine gun, clearly needs to be modernized, which we will do with the help of collected bonuses. Thanks to them, our ship will acquire both temporary advantages such as a protective screen or an increase in the rate of fire, as well as relatively permanent ones (existing before the loss of life), for example, an increase in the firepower of standard weapons.
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