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Ultima: The False Prophet


Super Nintendo English
Ultima: The False Prophet

Genre : RPG

Multiplayer : 1 player

Year : 1994

Developer : Infinity

Publisher : FCI

Par BigBoss95 :
Several years after having restored Lord British to his rightful position as the monarch of Britannia, the Avatar is captured by demon-like creatures and placed on a sacrificial altar. His friends Iolo, Shamino and Dupre appear just in time to save him. In the Britannia castle, the Avatar learns that his abductors were gargoyles, a race of enigmatic creatures who have recently invaded Britannia and occupied the shrines of Virtue. As the Avatar embarks on a quest to liberate Britannia, he begins to gain insight into the gargoyles' true motives, and realizes that it is his duty to achieve peace and understanding between the two races.

Ultima VI is notable for having a fully continuous world. There is no "world map" in the game; all the locations are seamlessly connected to each other, turning the game world into an open environment. Compared to the previous installments in the series, the game focuses more on quests and exploration rather than on combat. The latter no longer involves separate screens; battles occur during exploration, without any transitions. The turn-based system from the previous games has been preserved.

The interface has been re-designed, the original key-bound commands co-existing with selectable command icons and mouse-based interaction. The game world is more detailed than in the previous games, with a large number of various objects that can be manipulated or added to the inventory. Conversations are more extended, with a wider selection of topics, including many personal ones unique to specific characters. The player is also able to conduct extensive conversations with the Avatar's companions, as well as split the party and control the characters separately. Some important topics may be highlighted during text display, to facilitate further dialogue, which requires the player to type the desired conversation topics.

Like in the predecessors, the player is free to explore the game world from the beginning of the game, and visit locations in any order. Following the main quest and obtaining specific items and information is necessary to complete the story; however, the player can also opt to bypass a large part of it by using previous knowledge of the game or outside help.

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Alternative versions

    Ultima VI: The False Prophet English See
    Ultima VI: Itsuwari no Yogensha Japanese See
    Ultima VI: Itsuwari no Yogensha (Beta) EnglishJapaneseDemo See

In the same series

    Ultima: Runes of Virtue English See
    Ultima IV: Quest of the Avatar English See
    Ultima: Quest of the Avatar English See
    Ultima: Kyouryuu Teikoku Japanese See
    Ultima: Runes of Virtue II English See
    Ultima Gaiden: Kurokishi no Inbou Japanese See
    Ultima VII: The Black Gate Japanese See
    Ultima: The Black Gate (Beta) EnglishDemo See
    Ultima Underworld: The Stygian Abyss EnglishFantrad See
    Ultima: Ushinawareta Runes 2 Japanese See
    Ultima: Runes of Virtue II English See
    Ultima: Ushinawareta Runes Japanese See
    Ultima IV (Beta) EnglishDemo See
    Ultima: Kyoufu no Exodus Japanese See
    Ultima: Seisha he no Michi Japanese See
    Ultima VII: The Black Gate + Forge of Virtue English See
    Ultima VIII: Pagan English See
    Ultima VII : La Porte noire French See
    Ultima Underworld: The Stygian Abyss Japanese See
    Ultima: The Black Gate English See
    Ultima: Exodus English See

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