Download RomStation
Install and manage your games directly from the RomStation application.
Gunnm: Kasei no Kioku
Genre : RPG
Multiplayer : 1 player
Year : 1998
Developer : Yukito Products
Publisher : Banpresto
Weekly games : 10
Par
BenjaminCM
:
2
Battle Angel Alita tells the story of Alita ("Gally" in the original Japanese version), an amnesiac female cyborg. This cyborg's intact head and upper torso are found in a state of suspended animation by the cybermedic expert Daisuke Ido while he is out searching for useful scrap. Ido manages to revive her, and upon finding that the girl has lost her memory, he names her Alita after his recently deceased cat. The rebuilt Alita soon discovers that she possesses instinctive knowledge of the legendary martial art Panzer Kunst, although she has no other memories of her previous life. Alita uses her Panzer Kunst as a link to her lost past, which leads her to first becoming a mercenary Hunter-Warrior, killing cyborg criminals in the Scrapyard, and then a player in the brutal sport of Motorball. While pushing her limits in combat, Alita awakens memories of her earlier life on Mars. She becomes entangled in the machinations of Tiphares as one of their agents, and is sent to hunt those who wish to bring the floating city down. Foremost among these is the mad genius Desty Nova, who clashes with Alita before becoming her ally. Together, they take on the dark secrets of Tiphares.
Gunnm Kasei no Kioku (Martian Memory) is the complete version of the story containing additional materials not found in the manga. The player assumes the role of Gally and begins a journey that takes her from the streets of Scrap Iron Town and the desert outlands, to the city of Jeru and her birthplace on the planet Mars.
The game is set in 3D with the camera at ¾ perspective above and behind Gally, though at times the camera is a little too distant from her. This lets you take in a lot of the scenery but makes Gally look like a blue speck with legs. In each level there are story and boss rounds that have to be played to advance the game. At anytime however, Gally can leave the story via the world map and enter areas where she can fight opponents, for which she earns bounty chips to purchase weapons and items. Stay on a level for 40 minutes or 4 hours, the choice is yours to decide how fast you want to play through it, and how you would like to equip Gally.
Combat in minor confrontations is initiated by pressing the "Select" button to switch into battle mode. This gives the option of avoiding opponents by running past them, or breaking off from a fight with no penalty if Gally is low on health. Bad camera angles, which are common in many games, rarely occur here. Gally is always at screen center and by default targets the opponent closest to her. Combat controls are intuitive and easy to master. Pressing a single button multiple times yields a combo; holding R1 adds momentum and changes the attack.
Gunnm Kasei no Kioku also packs a variety of options for you to decide how Gally will fight: barehanded, bladed weapons, missiles, bombs, TUNED Gun and plasma attacks (if her body is capable). If this sounds a little like overkill, well, it will all come into play. Battles of 2-5 opponents are common and Gally will face a wide assortment of tough guys, each with a particular strength and requiring a different strategy to beat. Some will throw knives or lace her with plasma, while others are tough as nails fighters that will surround Gally and pummel her if you are not careful. In addition, one level involves Motorball and requires a different set of skills to defeat opponents while racing at speeds of 300 km/h. If that is not enough, the boss rounds can be endurance slugfests, such as against Jashugan; or a shooter with Gally firing a gun loaded with collapser bullets into her nemesis Zapan. There is never a lack of things to do and the fighting never seems gratuitous or repetitive, but are integrated into the story and fitting for what Gally does best.
The presentation is so unique it seems it was made to complete the story Kishiro never had the chance to tell in his manga, due to an untimely illness.
Further information :
Thanks to Ripper for this English translation.https://forum.rippersanime.info/viewtopic.php?t=1109
Progression:
-Script is fully translated
-Menus going outside the box needs fixing.
Il n’y a pas encore d’image dans cet album
Commentaires recommandés