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Night of the Hermit


DOS English
Night of the Hermit

Genre : Adventure

Multiplayer : 1 player

Year : 2001

Developer : Roy Lazarovich

Publisher : Freeware

Par RomStation :
Night of the Hermit is a fan game based on Ron Gilbert's classic Monkey Island legacy. It is not the first game to attempt adding something to the Monkey Island universe, nor will it be the last one. There are probably hundreds of attempted LucasArts fangames trolling about on the internet. This one stands out in lots of ways, though (not in the least that it is actually finished) For a start, this game doesn't have Guybrush Threepwood as the protagonist. Instead, it has you playing as Herman Toothrot. This is a good choice, in my opinion, as Herman was rather underdeveloped in the original games. This game gives you an opportunity to get to know more about his past and his personality. It is a very funny game. It may not be of the same genius as that in the LucasArts games, but it will certainly remind you of their adventure games in this department. Now, the story. It all starts with Herman finding a message in a bottle on the shore of Monkey Island. In it, he finds out that his grandfather died and left him a large mansion on Badger Island. Herman decides to move in there, but because the bottle took a very long time to travel, by the time he gets there he finds out the mansio
n has been turned into a hotel. You'll have to find the deeds to the mansion, and prove that you are its rightful owner. The plot is very rich, in that it has you tackling lots of side quests in order to solve the game. This is not common in an amateur adventure game, and stands proof to the amount of work the author put into his game. The result of this is a long game (48 rooms). It's not as long as most commercial games are, but it's long enough to give you a satisfied feeling when you finish it. That is, if you ever get to finish it. Because with that, we hit one of the weakest points in the game. The puzzles are, in my opinion, far too difficult. The solution always has logic behind it - but sometimes the logic can be very strange. The game provides you with very few hints, if any. And to make things worse, it tries to rule out solving the puzzles by accident. You can not solve a puzzle until Herman has found out everything he has to do, talked to the right characters, and looked at right objects. This can make the game very frustrating after a while.

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