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Mario Party 3: Paradise Isles
Par
Volnard57
:
Board layout is pretty conventional, but with a fun little gimmick being the skeleton key doors in the center. The player travels around the islands in a clockwise direction (following the arrows on the path; there is no returning once you cross a bridge). However, from the central island, the player can choose to use a skeleton key to jump to the other half of the island, effectively skipping two of the islands. This makes skeleton keys quite coveted in this board. Happening spaces cause Plessie to rise out of the water and carry the player to any other player's location for 10 coins (the player gets to decide if they want to or not).
Further information :
-The game needs the extension pack to work, don't forget to activate it!In Project64, click on "Options" then on "Settings" in the "Options" tab, you must uncheck the "Hide advanced settings" box. Then you have to go back to the settings, there will be many more tabs, click on "ROM settings", and set the RDRAM size to 8MB.
-The game also needs to set the Counter Factor to 1 to remove graphical bugs, don't forget to enable it!
In Project64, click on "Options" then on "Parameter" then on "ROM Settings" you will have to go to "Counter Factor" and modify the value from 2 to 1.
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