Aller au contenu
Download RomStation
Download RomStation Install and manage your games directly from the RomStation application.

Mario Party 3: Clockwork Courtyard


Nintendo 64 Hackrom English
Mario Party 3: Clockwork Courtyard

Genre : Party game

Multiplayer : 4 players

Year : 2021

Developer : morteriser

Par Volnard57 :
The Clockwork Courtyard is home to cogs and gears, with towering walls and soothing waves that surround a quiet, but colorful town.

As turns progress on this board, the time of Day will transition to Night, and eventually back to Day. The gears on the floor will determine where you go, as when Night falls players will go in the opposite direction on them. Certain visitors will only appear during the Day or during the Night, and some characters may be difficult to reach during the Day. Several landmarks that players will visit include the Solar Tower or Lunar Tower where Tumble will invite the player to wish for a solstice event, and the clockwork center where Tumble will invite the player to play a game called Timing Tuner where the they will time when to stop the spinning clock hand.

Passive Board Events:

- Shifting Gears: During the Night, all gears on the floor will have their paths reversed from the direction they were going during the Day.
- Day and Night Cycle: Every 3 turns the Day will transition to Night and vice versa. While playing, the HUD will display the number of turns remaining for the current Day or Night.
- Estival Solstice Cycle: During the estival solstice event, there will be a total of 4 turns of Day with only 2 turns of Night following it. A solstice event cannot occur until it transitions back to Day.
- Hibernal Solstice Cycle: During the hibernal solstice event, there will be a total of 4 turns of Night with only 2 turns of Day following it. A solstice event cannot occur until it transitions back to Night.
- Snufit Morning Delivery: If you ordered from Snifit 'N' Ship it, a Snufit will come over to deliver your order on the first turn it becomes Day, for the eligible Days following your order. If your inventory is full, the Snufit will visit the next time it becomes the first turn of Day.
- One Way Boo: The path after Boo can only reached by going forward to Boo, meaning it is not possible to reach Boo by going in reverse through a Reverse Mushroom or Reverse Curse. This prevents players from triple dipping on Boo with a Reverse Mushroom, though, a player can still make clever use of a Reverse Mushroom at a different path to reach Boo soon after visiting them.

Visit events:

- Snifit 'N' Ship it: These Snifits will stick around in a truck during the Day and offer the player to order a package of items, either 2 Mushrooms, 2 Skeleton Keys, or 2 Warp Blocks, for 10 coins. A Snufit will come to deliver the items to the player, one at a time, the next two times it transitions to Day. If the player's inventory is full at the time the Snufit visits, the item, and any remaining items, will be delivered a Day later. A player can only order one package of items at a time, but if they visit this shop while they have an active order, they will earn bonus coins based on what items they picked (+5 coins for Skeleton Keys, +3 coins for Warp Blocks, +2 coins for Mushrooms). CPUs will always pick to order Mushrooms if they can afford it.
- Night Ride: A mysterious ghoulish driver will offer the player a lift to the end of the street during the Night for a fee of 10 coins. This will warp the player onto the path on the left side of the map that ends up leading to Boo. CPUs will always catch a ride if they can afford it. (This character is based on an unused design shown in concept art for Super Mario RPG by the enemy designer).

Happening Events:

- Turning Gear: When landing on a Happening Space found on a gear, the player and all other players on the same gear will be moved onto the red panel at the end of the path.
- Timing Tuner: When landing on a Happening Space around the clockwork center, the player will be invited to play a game where they must stop a spinning clock hand by pressing A. If they stop the clock hand over one of the 3 rewards below, they will earn that reward. During the Day the rewards are 10 coins, 5 coins, and 15 coins. During the Night the rewards are Reverse Mushroom, Skeleton Key, and Golden Mushroom (if inventory is full the rewards will instead be 5 coins, 5 coins, and 10 coins). The clock hand will decelerate after pressing A at the same rate it accelerated, the speed of the clock hand is dependent on your placement (1st is fastest, 2nd/3rd is normal, 4th is slowest). CPUs are able to play but their difficulty is not taken into account, they will press A at a random point in a range where they are likely to get a reward.
- Solstice Event: When landing on a Happening Space around the Solar Tower or Lunar Tower, the player will be asked if they wish to extend the Day or Night respectively. During the Day, they can wish for an Estival Solstice, which extends the current Day to 4 turns and shortens the following Night to 2 turns. During the Night, they can wish for a Hibernal Solstice, which extends the current Night to 4 turns and shortens the following Day to 2 turns. While a Solstice Event is active, nothing will occur when landing on this Happening.

Further information :

- Minor Bug "Repeating Sound when Pausing":
If a player pauses during an event that plays a continuous sound, such as the ticking sound that plays during the Timing Tuner, it will still play while on the Pause screen. Going deeper in the options of the Pause screen may play a sound that overrides the continuous sound, but then it won't start playing again when you return from the pause screen. This should not effect gameplay, but please keep this in mind and avoid hitting pause while a player or CPU is playing out an event.

- The game needs the extension pack to work, don't forget to activate it!
In Project64, click on "Options" then on "Settings" in the "Options" tab, you must uncheck the "Hide advanced settings" box. Then you have to go back to the settings, there will be many more tabs, click on "ROM settings", and set the RDRAM size to 8mb.

- The game also needs to set the Counter Factor to 1 to remove graphical bugs, don't forget to activate it!
In Project64, click on "Options" then on "Parameter" then on "ROM settings" you will have to go to "Counter factor" and modify the value from 2 to 1.

In the same series

    Yoshi's Party EnglishSpanishFrenchHackrom See
    Mario Party 3: Animal Crossing EnglishHackrom See
    Mario Party 3: Forget-Me-Not Frontier EnglishDemoHackrom See
    Mario Party: New Mushroom Kingdom EnglishHackrom See
    Mario Party 3: Dream Land EnglishHackrom See
    Mario Party 3: But with Custom Boards EnglishHackrom See
    Mario Party 3: Star Islands EnglishHackrom See
    Mario Party 3: Wiggler's Garden EnglishHackrom See
    Mario Party 3: Baby Bowser's Amusement Park EnglishHackrom See
    Mario Party 3: Bowser's Magma Castle EnglishHackrom See
    Mario Party: Grunty Tower EnglishHackrom See
    Mario Party 3: Grunty's Furnace Fun EnglishHackrom See
    Mario Party 3: TRG Thrown Controllers EnglishHackrom See
    Mario Party 3: Bowser's Fiery Bash EnglishHackrom See
    Mario Party 3: Radical Space Typhoon EnglishHackrom See
    Mario Party: The Great Crossover EnglishHackrom See
    Mario Party 3: FBowser's Freezerburnt Fjord EnglishHackrom See
    Mario Party 2: Beach Bowl Galaxy EnglishHackrom See
    Mario Party 3: Twin Peaks EnglishHackrom See
    Mario Party 3: Seasonal Woodland EnglishHackrom See
    Mario Party 2: Dream Haven EnglishHackrom See
    Mario Party 3: Bowser's Carnival EnglishHackrom See
    Mario Party 3: Topsy Turvy Land EnglishHackrom See
    Mario Party 2: Hope Land EnglishHackrom See
    Mario Party 2: Wooded Land EnglishHackrom See

Avis et commentaires

Commentaires recommandés

Il n’y a aucun commentaire à afficher.


  • Filter games

    • Console
    • Language
    • Genre
    • Type
    • Exclude
    • Sort order
×
×
  • Créer...