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Kasei Monogatari


Playstation Japanese
Kasei Monogatari

Genre : Adventure - RPG

Multiplayer : 1 player

Year : 1998

Developer : Japan Vistec

Publisher : ASCII Entertainment

Par GambierBae :
Kasei Monogatari is an adventure game with cartoon graphics, the gameplay is about talking with different characters and them solve different mini games to advance in the game.

The game was released in a limited edition package featuring figurines of the main characters, a map of the game's world, and assorted other related paraphernalia.

The game is broken up into 30 episodes, and after each episode ends, the player is treated to a short omake theater stick puppet show involving characters from the game. Each episode also begins with a narrated recap of the previous episode. The main character (Phobos) travels back and forth between time periods during his quest.

Kasei Monogatari's plot revolves around Phobos, a young boy with a spirit for adventure and a love for tinkering with anything mechanical. In the beginning of the game, Phobos even has his own garage workshop on the outskirts of the town of Aroma, and his main goal is to complete a land rover that he has been working on. His search for the elusive final part takes him all over town, but he finally finds the part.

Upon its completion, Phobos and two of his friends take the land rover out for a celebratory test drive around town. As they reach the center of town, however, panicking townspeople alert the trio to the fact that some robot has gone haywire in the middle of town and is attacking everything in sight. Phobos, being an extremely conscientious boy, goes to try to stop the robot. As the trio confronts the robot, it immediately blows their land rover to pieces.

After a long battle, Phobos is able to overcome the robot. As he surveys the damage in the wake of the robot's onslaught, he learns that the robot is from the distant (and advanced) city of Kangarian. In order to get to the bottom of this mystery, Phobos decides to travel to Kangarian, and so his quest begins.

When you travel on the world map, your path gets laid out into squares like a board game, and you advance by spinning a needle and advancing whatever number of spots that the needle lands on. On certain squares, there are enemy encounters, while on others, there are goodies such as treasures, pools that completely heal your party, and other cool bonuses.

Mars Story uses a semi-tactical battle system not unlike that of Game Arts' Grandia. However, there is actually more interaction with the battle screens than in Grandia. Characters can be commanded to move to specific locations, and objects (if not too heavy) can be picked up and thrown at enemies. All battles are in preset locations in Mars Story; there are no random encounters.

The game only allow the player to save their game at the end of an episode.

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