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Kamen Rider Club: Gekitotsu Shocker Land


NES Japanese
Kamen Rider Club: Gekitotsu Shocker Land

Genre : Platformer - RPG

Multiplayer : 1 player

Year : 1988

Developer : TOSE

Publisher : Bandai

Par TompouceGabriel :
Kamen Rider Club: Gekitotsu Shocker Land is an action adventure game developed for the Famicom and published by Bandai in Japan on February 3, 1988. It is based on Bandai's Kamen Rider franchise, a weekly science fiction story created by Japanese manga artist Shotaro Ishinomori which was published in Shonen Magazine, as well as being aired on television.

The story takes place in a world plagued by Shocker, a mysterious terrorist organization. To further its plans for world domination, Shocker recruited its agents through kidnapping, turning their victims into mutant cyborgs and, ultimately, brainwashing them. However, one victim named Takeshi Hongo escaped just before the final brainwashing. With his sanity and moral conscience intact, Hongo battled Shocker's minions as the grasshopper-themed altered human superhero Kamen Rider. Another of Shocker's victims, freelance photographer Hayato Ichimonji, had also been given cyborg implants, but was saved by Kamen Rider from the brainwashing process to become Kamen Rider #2. Assisted by motorcycle race team manager Tobei Tachibana and FBI agent Kazuya Taki, the Kamen Riders fought in both solo and partnered missions against both Shocker and its successor organization Gel-Shocker.

The game itself is a mix of action sequences and role-playing segments. Combat takes place in an unusual manner that is somewhat reminiscent of sumo wrestling. Players must tap a button to keep a meter as close to full as possible in order to shove an opponent into a wall instead of being shoved. Combat sequences can be bypassed, however, by smashing enemies from above with your fist in the action sequence rather than crashing into them. A certain amount of money is required in order to complete each stage, and gambling in the form of roulette is nearly required in order to achieve the monumental amounts required. (The roulette game could be "finessed" by blowing into the microphone on the second player controller.)

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