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DoDonPachi Dai-Fukkatsu
Genre : Shoot'em up
Multiplayer : 2 players
Year : 2008
Developer : Cave
Publisher : AMI
Weekly games : 1
Par
GambierBae
:
3
odonpachi Daifukkatsu, uses an eight way joystick for their ship’s movement, and four different action buttons. Pressing and releasing the A button causes their ship to fire a Shot, and holding the A button releases a Laser attack. The B button releases a bomb, or changes modes, depending on what “Style” the player is using. The C and D buttons are interchangeable thanks to two different button configurations. The Type-A configuration sets the C button to the auto fire function, and sets the D button to the Hyper Counter activation. The Type-B button configuration flips the C and D button’s functions. Daifukkatsu still retains the chain-based scoring system, and the game’s interface is functionally identical to what it was in Daioujou, with the exception of the Hyper bar being placed below the GPS, rather than the side. Daifukkatsu‘s Hyper Counter system, functions much like Hyper Counter in Dodonpachi Daioujou Black Label EXTRA ‘s X-Mode, allowing the player’s Hyper mode to cancel other bullets for score. New to Daifukkatsu is the Counter-Laser system. Players can “counter” or “hold” enemy lasers by hitting the laser with their own. There are two types of lasers in Daifukkatsu. The first type of laser is a weak thin pink laser which can be countered by any style’s laser beam, while the second type, a strong wide purple laser, can only be countered by the Power Style’s Boost Mode Laser, or the Strong Style’s Laser. The Hyper Counter’s Laser will push back both types of Lasers, regardless of Style.
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