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Mise à jour : 18 octobre
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PCSX2 1.5.0 - 1484

PPSSPP 1.3 - 119

Dolphin ichiiruka 5.0 - 726 + 814


Mise à jour de la version stable + développeur


mGBA 0.6.x

Bsnes 18/10

Snes9x


Ceux qui me connaisse savent que je suis téméraire, d'autre que je suis courageux, et le restes que je n'aime pas faire trainer, c'est pourquoi je vous annonces que mon triage des shaders à fini par aboutir.


Des heures à lutter contre la fatigue


à boire des litres de cafés


à me shooter à la testostérone


à mélanger vitamine A B C D E F G H avec du guronzan


à lire chaque lignes pour vérifier que tout soit correcte, et je peux vous dire que sa était trèèès rude ...


M'enfin j'aurais eu la peau de tout ces milles qui m'auront fait suer.


il sont donc trier par utilisation :


D3D - OpenGL ( utilisabe uniquement pour l'un de ces moteurs )


Dossiers original ( utilisable dans les 2 moteurs )


Comment les installés ?


Si vous ne possédez pas de shaders personnalisés autres que ceux que vous avez obtenu dans ce pack, supprimer simplement le dossier " shaders " et remplacer par le nouveau.


Ne faites pas de copier coller remplacer, il est indispensable de supprimer avant.


Dois-je tout retélécharger ?


Non j'avais déjà créer un pack de shaders, vous le trouverez ici http://www.romstation.fr/files/file/341-snes9x-shaders-pack/


Ces shaders ont été 200% vérifiés, il n'auront plus de conflit ou d'erreur de visuel impropre.

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Mise à jour : 18 octobre
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Certains sont déjà au courant, d'autres l'ont découvert.

Le blog de T.I.N.E. O.D. est disponible, dans ce blog je parle de tout ce qui ne peut pas être ajouter ici.

 

N'hésiter pas à suivre OVNI pour encore plus de news 


PCSX2 1.5.0 - 1485

PPSSPP 1.3 - 121


Bsnes 0.73.7

 

officiel uniquement en x64

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Mise à jour : 20 octobre
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Actuellement le blog sera en stand by, parce que romstation semble être en maintenance.

Je n'arrive pas à valider mes billets, me provoquant une erreur 500.

Cette fameuse erreur apparaît aussi sur les ressources que j'upload

Heureusement elles ce valident quand même.

 


PCSX2 1.5.0 - 1488

Dolphin 5.0 - 1107

Dolphin ichiiruka 5.0 - 827 + 817

 

* Officiel

* Développement

Snes9x
 

comme j'avais déjà préciser avant hier mes shaders personnalisés devait être prêt pour le jour même, bon journée longue j'étais pas motiver, mais il sont disponible, par nombres de 7.

 

J'espère qu'il vous plairont car même s'il y a des tonnes de shaders uniques, il était difficiles de les mettre ensemble, car beaucoup ne semble pas être compatible entre eux.

 

J'ai néanmoins fait un petit mix différent y compris le shader " toon " que j'ai tenté de rendre plus propre et plus beau que l'original.

 

je rappel qu'il est disponible à cette adresse

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Mise à jour : 22 octobre
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Vous l'avez demandé, c'est chose fait :

 

Vous aurez désormais l'info du développeur concernant les changements apportés à l'émulateur entre la version précédente et l'actuel disponible.


PCSX2 1.5.0 - 1491


 

* spu2: improve format consistency

* gsdx egl: report an error if we fail to bind the openGL API It seems Nvidia added openGL support in 355 (whereas I have 352 on debian). I don't know the status on AMD.

* gsdx linux replayer: allow to repack gs dump linux_replay = -N will save N first frames to a new gs dump Save disk space & debug time


 

Dolphin 5.0 - 1127

 


 

* DolphinWX: Move main menu creation into a wxMenuBar subclass (PR #4363 de lioncash)

* wxWidgets: Fix build on case-sensitive macOS (PR #4359 de VinDuv)

* PixelShaderGen: Add support for RGBA6 EFB format truncation. (PR #4194 de Armada651)


Bsnes 22/10


 

* msu1: adhere to current spec init volume
* msu1: don't break playback after loading a state
fixes #54


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Mise à jour : 23 octobre
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PCSX2 1.5.0 - 1494


 

- gsdx ogl: don't request arb_texture_barrier for the SW renderer Allow

- [1] to use the mesa software emulated driver to test EGL.

- [1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"

 

- gsdx ogl: reduce complexity of driver detection

 

- gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts Windows and (AMD or Intel)


 

Dolphin 5.0 - 1129


 

- Fix a schedule event assert on ClearCacheThreadSafe (PR #4372 de aldelaro5)


 

Dolphin ichiiruka 5.0 - 728 + 818

Officiel

 


 

* Développement

 

- Merge latest master changes.

- Fixed some issues reported in the forum.

 

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Mise à jour : 24 octobre
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PCSX2 1.5.0 - 1497

 


- Merge: e80ca0f 1668392 Merge pull request #1635 from sudonim1/reverb SPU2-X: Reverb rewrite


PPSSPP 1.3 - 127.
 


- fix ios build docs

 

- Merge: 4a977d8 5d17c5e Merge pull request #9088 from mattkanwisher/update-docs-ios fix ios build docs

 

- Merge: 2152b4b c7e2d1b Merge pull request #9092 from LunaMoo/effects Make 4xHQ look good without tweaking.

 
Dolphin 5.0 - 1134
 


- PixelShaderGen: Fix implicit type conversions. (PR #4378 de Armada651)

- PixelShaderGen: Don't use dual source blend if unsupported. (PR #4379 de Armada651)

 

- Automatic translation resources sync with Transifex

 

Project64 2.3.x
 
* Emulateur


- Merge pull request #1211 from tonylukasavage/romlist-exception-typo
- fix typo in RomList.cpp

 
Glide64


 
Bsnes 0.73-9 x64
 

- Added Devinacker commits of
msu1: don't break playback after loading a state
msu1: adhere to current spec init volume
 

- Added new devinacker commits of
msu1: seek to resume position correctly
msu1: don't stop playing audio when writing $2005 see comments on #64
 

- add (finally) msu-1 pause/resume support[/size]

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Mise à jour : 25 octobre
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PCSX2 1.5.0 - 1498


- gsdx: don't dump debug file if not requested


 

Dolphin 5.0 - 1138


- Android: Fix "up one level" button (PR #4384 de SeannyM)

- VideoCommon: Fix GetInterpolationQualifier calls (PR #4360 de VinDuv)


 

Bsnes Dev x86 - x64


- msu1: return to previous flag behavior for $2005 per byuu, this is the intended behavior and the removal was an unintended regression in higan v95.

Reverting will continue to keep it compatible with most higan versions and the sd2snes

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Mise à jour : 26 octobre
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PCSX2 1.5.0 - 1501



- gsdx: implement a shared memory to emulate the wrapping of the gs memory Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but I don't think we need more anyway. Linux only, Kernel panic expected with the HW renderer. Fix FMV on Silent Hill 3 with the SW renderer

- gsdx ogl: keep a separate log for sw

- gsdx: wrap gs page/block instead to skip them Fix FMV of Thrillville when coupled with wrap_gs_mem = 1


 

PPSSPP 1.3 - 130

- Update submodules

- Merge: dba95bd 7d2de63 Merge pull request #9096 from orbea/ppsspp Update submodules

- Properly update the ffmpeg submodule


 

Dolphin 5.0 - 1146


- Android: Cleanup (PR #4373 de SeannyM)
- JitArm64: Drop two DUP() usages. (PR #4386 de degasus)
- Android: Fix screenshots on game list (PR #4390 de SeannyM)


 

Dolphin ichiiruka 5.0 - 730 + 822

* Officiel


- Merge latest master changes.
- Fixed some issues reported in the forum.


 

* Développement


- Merge latest master changes.
- Fixed some issues reported in the forum.


 

mGBA 0.6.x



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Mise à jour : 27 octobre


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PCSX2 1.5.0 - 1509

 


* cdvdgigaherz: Remove unneeded code
* cdvdgigaherz: Remove CDVDabout and SysMessage It's not accessible from PCSX2. More importantly, I don't want to port it.
* cdvdgigaherz: Don't use GetFileSizeEx to get disk size It doesn't seem to work for disks, and IOCTL_DISK_GET_LENGTH_INFO usually succeeds instead.
* cdvdgigaherz: Remove Source base class Also remove virtuals from IOCtlSrc.
* cdvdgigaherz: Remove no drive support It's the same as "No disc" or having no disc in the drive.
* cdvdgigaherz: s/itob/dec_to_bcd/ There's no need to have 2 ways to convert a u8 to a binary coded decimal. Remove the macro version.
* Updates locales/templates readme Replaces the broken wiki link for the correct one
* Merge: 86a6f5d 72fc467 Merge pull request #1640 from AniLeo/patch-3 Updates locales/templates readme


PPSSPP 1.3 - 131

 


Fix bug in input box handling. Should fix #9095.


mGBA 0.6.x

 


* Debugger: Make building with debugging aspects optional[/size]
* Qt: Fix build for some platforms[/size]
* Qt: Add debugger REPL[/size]
* Debugger: Don't automatically free CLI backend[/size]
* Core: Add existing state check for rewind[/size]
* Debugger: Fix missing newline[/size]
* Qt: Add GameController::Interrupter[/size]
* Qt: Refactor out debug controller[/size]
* Debugger: Modularize CLI debugger[/size]


Bsnes 0.73.2.10 + Dev

 


* Merge pull request #66 from Optiroc/osx-build[/size]
OSX build[/size]
* Updated README with macOS 10.12 instructions[/size]
* OSX flags[/size]
* Added OS X version deployment target[/size]

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Mise à jour : 28 octobre
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PCSX2 1.5.0 - 1513




* build.sh: Fix for FreeBSD "--jobs" isn't present in FreeBSD's make, but "-j" is.
* spu2-x:freebsd: Enable SDL backends portaudio currently isn't providing me with sound, even though it did before.
* gsdx: Don't close threads twice CloseThread is called in the GSJobQueue destructor, so don't call it again in the GSThread destructor. Fixes #392, which was caused by a use after free. Also prevents pthread_join() from being called twice for each thread on non-Windows operating systems, which is undefined behaviour.
* gsdx:recorder:unix: Fix thread leaking


Dolphin 5.0 - 1156


* Android: Allow accessing all folders (PR #4389 de SeannyM)
* JitArm64: Get rid of MOVI2R as much as possible (PR #4392 de degasus)
* DriverDetails: Disable dual-source blending on AMD OGL drivers. (PR #4393 de Armada651)

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Mise à jour : 30 - 31 octobre
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A cause d'un bug récurant par romstation, l'affichage restera comme présent à l'avenir.

 

PPSSPP 1.3 - 135
 


- cmake: Don't hide CMake's output
- cmake: Update FindSDL2 and use imported target
- Merge: a1f25ce 2b31e5b Merge pull request #9101 from Orphis/cmake_output cmake: Don't hide CMake's output
- Merge: 4966997 2444059 Merge pull request #9100 from Orphis/cmake_cleanup cmake: Update FindSDL2 and use imported target


 
Dolphin 5.0 - 1205
 


- Fix unnecessary Center PC calls in the CodeWindow (PR #4377 de aldelaro5)
- Fix window focus detection on Linux (rebase from #3843) (PR #4394 de aldelaro5)
- DolphinWX: Move toolbar creation to a wxToolBar subclass (PR #4380 de lioncash)
- JitArm64: Implement 4 ppc instructions. (PR #4395 de degasus)
- Remove VolumeCreator logs (PR #4398 de JosJuice)
- Add -no-pie flag to CMake (PR #4365 de RisingFog)
- Add debug i18n comments and revise existing i18n comments (PR #4406 de JosJuice)
- OGL: Fall back to the old dual-source blending behaviour. (PR #4402 de Armada651)
- DiscIO/SConfig: Rename GetUniqueID to GetGameID (PR #4401 de JosJuice)
- EXI_DeviceIPL: Unify GetGCTime epoch handling (PR #4399 de JosJuice)
- Change "Wiimote" to "Wii Remote" in Interface (PR #4391 de Pringo)
- Fix minor comment typos (PR #4383 de Sintendo)
- [GameINI] Update INIs of newer Just Dance games (PR #4404 de mbc07)
- Warning fixes (PR #4376 de leoetlino)
- Make analog triggers on PS3 controllers accessible on Mac (PR #4405 de xrix4096)
- DolphinWX: Small debug text fixes (PR #4381 de JosJuice)
- gettextize: Remove "Debug" check (PR #4371 de JosJuice)
- DriverDetails: Make the bug identifiers humanly readable. (PR #4413 de Armada651)


 
mGBA 0.6.x
 
Mesen 0.5.2

 

N'oubliez pas que vous pouvez aussi télécharger la mise à jour depuis l'émulateur, il vous annoncera automatiquement une nouvelle version

 

Nouvelles fonctionalités

- Compatibilité : Mesen supporte maintenant 6 nouveaux mappers (83, 126, 199, 215, 217, 220)

- UNIF : Mesen supporte maintenant le board "Coolboy".

- Vidéo : Ajout de quelques options dans l'onglet "Avancé"


 

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Mise à jour : 01 novembre
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PCSX2 1.5.0 - 1525

 


 

- Fixed Russian translation
- 3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016)
- Fixed effects area wrapping calculation, which was always buggy but this wasn't evident until additional addresses were precalculated. Not expected to improve compatibility.
- gsdx sw: wrap GS memory Cost ought to remain small. Worst case is 2 extra "and" operation by group of pixels in scanline renderer I think PixelAddressN -functions are mostly call in the init.
- sio: increase buffer to avoid overflow memcardWrite will use "sio.buf[data + 5] = mcd->term;" and data is 8 bits Reported by coverity
- iop: remove kernelTTYFileDescrWrite debug function Recommended by pseudo Main issue is a buffer underflow when strlen(...) < 2 2nd issue is code is called based on hardcoded address of a single bios.
- i10n: upload new russian mo file
- Merge: 8562409 978b3ec Merge pull request #1623 from Catarax/master GameDB: World Rally Championship Freeze Fix (PAL)
- GSVector: Add constructor to dispatch same values
- GSDX-TextureCache: Generalize scaling equation Previously the dedicated custom resolution scaling equation was ignored for the second SetScale() call, generalizing the equations will also fix the DMC scaling issue on custom resolution. Also remove unnecessary checks for null on scale factors. The possibility for having a null scale factor value only exists on custom resolution and it will only happen on cases where the output circuit isn't ready yet. So the ideal way would be to handle all the required conditions of output circuit on "m_renderer->CanUpscale()" itself.
- GSDX-PCRTC: Move Saturation hack to displayrect() Fixes custom resolution scaling on Tribes aerial assault.

 


 
PPSSPP 1.3 - 140
 


 

- Fix compiler check in Arm64Emitter.cpp. Should help #9104
- Merge: 6e7e62f afe8e2b Merge pull request #9108 from joolswills/rpi_fix Fix building on rpi - #9104
- Merge: 9ec4c8b 5765655 Merge pull request #9091 from LunaMoo/cwc_comments CWCheat: minor fixes for comments


 
Dolphin 5.0 - 1211
 


 

-DriverDetails: Make the bug identifiers humanly readable. (PR #4413 de Armada651)
- OpenAL 32-bit fixed point support (PR #3080 de LAGonauta)
- [Android TV] Fix a screenshot glitch on game selector (PR #4409 de sigmabeta)
- CMake: build PortAudio as static library (PR #4388 de ligfx)


 
Dolphin ichiiruka 5.0 - 731 + 827
 
Officiel


- Merge latest master changes.
- Fixed some issues reported in the forum


 
Développement


+ Improved performance in opengl for nvidia cards


 
mGBA 0.6.x
 


 

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Mise à jour : 3 novembre
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PPSSPP 1.3 - 142
 


Look in /opt/vc/lib for rpi opengl libs - #9104
Merge: 547b362 7e791d2 Merge pull request #9109 from joolswills/rpi_link_libs Look in /opt/vc/lib for rpi opengl libs - #9104


 
Dolphin 5.0 - 1228
 


JitArm64: Store the carry flag within the host flag. (PR #4400 de degasus)
Movie: Add missing calls to UpdateWantDeterminism (PR #4368 de JosJuice)
Automatic translation resources sync with Transifex
Remove double newlines at the end of *_LOG messages (PR #4414 de linkmauve)
More debug text fixes (PR #4412 de JosJuice)
Add precision about the names of r1, r2 and r13 for the register view (PR #4387 de aldelaro5)


 
Dolphin ichiiruka 5.0 - 732 + 830
 
* Officiel


 -Merge latest master changes.
 


 
* Développement


-Fixed some issues reported in the forum.


 
mGBA 0.6.x
 


* Test: Add basic TBL fuzzing harness[/size]
* Merge pull request #456 from garbear/fix-missing-terminator[/size]
Fix missing termination in call to SET_INPUT_DESCRIPTORS[/size]
* Fix missing termination in call to SET_INPUT_DESCRIPTORS[/size]
* Qt: Memory viewer can now handle Latin-1 and wide characters[/size]
* Util: Return -1 if text codec encounters an error[/size]
* Util: Actually initialize the size of a table[/size]
* Util: Text codecs now properly handle null bytes[/size]
* Qt: TBL support in Memory Viewer[/size]
* Qt: Add string view to memory viewer[/size]
* Qt: Add buttons to memory viewer[/size]
* Qt: Memory viewer now supports load/paste[/size]
* Util: Fix TBL control characters[/size]
* Util: Text codec with TBL loader[/size]
* Util: Add size counting to Table[/size]
* Debugger: Fix debug build on Windows[/size]
* Qt: Only reset window dimensions when first shown[/size]
* GBA Memory: POSTFLG support and BIOS skip register parity[/size]
* GBA Memory: Fix VCOUNT being writable[/size]
* Debugger: Fix reading empty lines[/size]
* GB: Fix audio not being deinitialized[/size]
* Test: Fix patch loading in fuzzing frontend[/size]
* Qt: Don't attach console immediately[/size]
* Qt: Rename REPL to Console[/size]
* Qt: Clean up games in cleanCallback[/size]
* Merge pull request #453 from tzlion/vfame-mjqb[/size]
GBA Memory: Support for Mo Jie Qi Bing by Vast Fame[/size]
* GBA Memory: Support for Mo Jie Qi Bing by Vast Fame[/size]


 
Project64 2.3.x
 
Emulateur


 


 
* Glide64


* Merge branch 'master' of [/size]https://github.com/gonetz/GLideN64
* Fix GL Errors in Pokemon Stadium 2 minigames.[/size]
Graphics became corrupt when the GL errors happened. With this change,[/size]
graphics no longer become corrupt.[/size]
* Specify a specific CRC function for microcodes[/size]
* Minor GLSL optimization[/size]
There is no point setting alphaValue and then potentially changing it, might as well wrap the alternative in an "else" statement[/size]
* Do not use frame buffer as texture if the buffer is just allocated.[/size]
Fixed tripleplay2000: black background in game #346[/size]
Problem: The game allocates auxiliary buffer with the same width[/size]
as the main one. Plugin detects it as main buffer and set its width[/size]
and height as of main buffer. Actual buffer height is half of main[/size]
buffer height, but it became known only when game switches to the[/size]
main buffer. Wrong buffer height leads to wrong calculation of[/size]
buffer address space. Game uses textures with addresses behind[/size]
the actual buffer’s address space but within calculated one.[/size]
Plugin tries to use buffer texture instead and, as the result,[/size]
everything is black.[/size]
Solution: The situation is bad. Plugin cannot detect that[/size]
allocated buffer is an aux one. I decided to forbid buffer usage[/size]
as texture if buffer is new. New buffer is blank, so reading from[/size]
it is strange. N64 games do lots of strange stuff, so this solution[/size]
is potentially dangerous.[/size]
* Fix verious GL errors in GLES 3.1 mode and Mario tennis.[/size]
* Add glTexStorage2D to GLFunctions[/size]
* Correct MSVS project files.[/size]


 
Nestopia 03/10
 

* Merge pull request #198 from bochecha/master

libretro: Add install and uninstall make targets

* libretro: Add install and uninstall make targets

* Set OSX target to 10.7

* Set OSX min version to 10.7

 

Bsnes 0.73.2 - 12 + Dev
 
 
* Officiel


Fixed the missing menu bug for filter selection and compilation of the supergameboy.
Added new commits by devinacker to the cheat finder of
Interface for comparisons added to cheatfinder
tweak cheat finder layout/defaults


 
* Développement


* Merge pull request #70 from Optiroc/vramdebugger-interpolation
VRAM Debugger: Pixel perfect image interpolation
* vram debugger: draw image/palette with nearest neighbour interpolation
* vram debugger: minor logic error fix
* update+expand properties view for all profiles
closes #60
* tweak cheat finder layout/defaults
* Interface for comparisons added to cheatfinder.
* sgb: apply OS X flag updates to correct platform
* Merge pull request #67 from undisbeliever/update-debugger
Updates to the debugger
* Create breakpoints using the command line arguments
This allows me to use a script to automatically fill the bsnes debugger
with breakpoints. For instance, the following bash line:
bsnes --show-debugger `grep BREAKPOINT "$symfile" | awk '{print "-b " $1 ":x"}'` "$romfile"
Will open the debugger window and create a CPUBus execute breakpoint
for all symbols containing BREAKPOINT in the symbol file.
See `bsnes --help` or `Application::printArguments` for the format of
the breakpoint string.
* Select VramViewer palette using a cgram widget
Also updated CgramViewer so that it uses the CgramWidget.
* Render the VramCanvas using CGRAM palette data
* Indent register property names in Properties Table
* Add bin and obj directory to .gitignore
I accidentally committed and pushed my bsnes linux binary to github and
do not wish to do this again.
* Add OAM Second Name Table Address to PPUDebugger and VramViewer
* Fix the width of the run / break button
* Make the width of the Vram Viewer fixed
Had to calculate the width manually, requesting the minimum width of the
layout caused glitches.
* Show BG/OAM Tile addresses in the Vram Viewer
* Add zoom setting to the Vram Viewer
* Change the width of the VRAM viewer to 16 tiles
This is to match the internal width of the tilemap on a real SNES
* make power-on state less deterministic
(a la later bsnes/higan behavior; mostly affects the accuracy core)

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Mise à jour : 4 novembre
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PPSSPP 1.3 - 144
 

Fix ARM64 Android build
Fix another couple of arch define things


 
Dolphin 5.0 - 1245
 

JitArm64: Also push/pop gpr.R(addr). (PR #4415 de degasus)
Vulkan: Cleanup and implement XFB support (PR #4374 de stenzek)
Disable descriptor check for BT passthrough in some cases (PR #4385 de leoetlino)
Change "Wiimote" to "Wii Remote" in Logs (PR #4421 de Pringo)


 
mGBA 0.6.x
 
Bsnes 0.73.2 - 13 + Dev

 

* officiel

Bugfix of the video filter menu disappearance and devinacker's updates to the VRAM debugger.

 

 

* Développement

* smp: don't make dummy reads trigger breakpoints
fixes #71

 
Higan 101 - 22
 

- Z80: all 25 remaining instructions implementedNow onto the debugging ... :/
- Z80: emulated 83 new instructions- Z80: timing improvementsDAA is a skeleton implementation to complete the normal opcode set. Alsoworth noting that I don't know exactly what the hell RETI is doing,so for now it acts like RET. RETN probably needs some special handlingbesides just setting IFF1=IFF2 as well.I'm now missing 24 ED-prefix instructions, plus DAA, for a total of 25opcodes remaining. And then, of course, several weeks worth of debuggingall of the inevitable bugs in the core.


--------------------
 
Mise à jour Bis éventuelle

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Mise à jour : 5 novembre
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PCSX2 1.5.0 - 1535

 


gsdx hw: remove old assert Code is working fine with all formats
gsdx: wrap bp for block ptr Fix massive flickering of Beyond Good&Evil on SW renderer (HW happily overflow)
Vif-Rec: Initialise IsAligned for VifUnpackSSE_Simple. Should fix the valgrind reported issue (no compatibility changes expected)
GSDX: Clean up warnings on MSVC * Explicitly cast w_pages and h_pages into uint32. * Prevent signed/unsigned comparison by converting lod into unsigned integer, honestly how coud a mipmapping level be negative?
PSX-mode: Detect video mode via colorburst Previously the video mode was initialized using the info fetched from SetGsCrt Syscall though unfortunately, it doesn't seem to work with PSX games as they don't use the SetGsCrt syscall. At such cases, we get the video mode info from the SMODE2 colorburst to properly maintain the timing as per the video mode. Might help some cases on PSX games where PAL/NTSC video mode was improperly set to a wrong limit instead of it's actual vertical frequency limit.
IOP: PSX bios console output
Merge: 8259b29 3b2b6a2 Merge pull request #1383 from PCSX2/prafullpcsx2-eecache EE-Int: Minor EE Cache changes
linux compilation fix of previous iop change


 
PPSSPP 1.3 - 146
 


This could be a problem on less forgiving drivers, sorry.
Merge: 5df685f f9df189 Merge pull request #9113 from LunaMoo/Oops Oops


 
Bsnes 0.73.2-14 + Dev
 
* Officiel

Added devinacker commit

smp: don't make dummy reads trigger breakpoints


 
* Développement

* support PPU breakpoints in accuracy/performance

closes #72

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Mise à jour : 6 novembre
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PCSX2 1.5.0 - 1539

 

gsdx-ui: add mipmap combobox mipmapping is now supported on hardware renderers thanks to gregory. please report any observed hardware mipmapping issues on the forums (http://forums.pcsx2.net/thread-new-feature-needs-testing-gsdx-hw-mode-experimental-mipmap-support) as potentially the hw mipmap code might still have some bugs.
merge: 253bd1a 1547dd4 merge pull request #1625 from ssakash/mipmap_ui gsdx-windows: add mipmap combobox on gui
gsdx: sort crc game list
gsdx linux: align mipmapping gui option on windows
gsdx-ui: add mipmap combobox mipmapping is now supported on hardware renderers thanks to gregory. please report any observed hardware mipmapping issues on the forums (http://forums.pcsx2.net/thread-new-feature-needs-testing-gsdx-hw-mode-experimental-mipmap-support) as potentially the hw mipmap code might still have some bugs.
merge: 253bd1a 1547dd4 merge pull request #1625 from ssakash/mipmap_ui gsdx-windows: add mipmap combobox on gui
gsdx: sort crc game list
gsdx linux: align mipmapping gui option on windows


 
Dolphin 5.0 - 1259
 

CodeWindow: Migrate more menubar handling code to CFrame (PR #4422 de lioncash)
Framedump: Use an object for the framedumping state. (PR #4423 de degasus)
DolphinWX: Enable/disable config UI options based on core state (PR #4427 de lioncash)

 

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Mise à jour Bis éventuelle
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Mise à jour : 7 - 8 novembre
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PCSX2 1.5.0 - 1567

 

LilyPad: Add separate bindings for each pad type (#1609) Adds separate bindings for each of the pad types (DualShock2, Guitar,Pop'n Music). This allows the user to change the button configuration to better suit the Guitar and Pop'n Music pads without messing up the bindings already setup for the DS2. Close #1576.
cdvdgigaherz: Simplify Q subchannel relative offset calculation That way there's no need to calculate the track length for each track.
cdvdgigaherz: Remove non-SPTI raw sector reading code There doesn't seem to be any issues calling CreateFile with GENERIC_WRITE access (which is necessary for SPTI) on a standard user account, so the SPTI code should work in all cases.
cdvdgigaherz: s/device/m_device/
cdvdgigaherz: Reduce disc info ioctl calls It's rather unnecessary to use the same ioctls multiple times per disc when the info returned doesn't change. Just use each ioctl once and read/calculate all the necessary info all at onace. This also fixes an issue where the IOCTL_DVD_START_SESSION ioctl is repeatedly used if the returned session ID is 0. The previous code assumed that 0 was not a valid session ID and would repeatedly use the ioctl to obtain a non-zero session ID. However, 0 is a valid session ID, and it seems IOCTL_DVD_START_SESSION can repeatedly return a 0 session ID even if the corresponding IOCTL_DVD_END_SESSION has not been called. In our case, a DVD session is only necessary for DVD detection and reading the physical format information. This fix seems to alter drive speed behaviour.
cdvdgigaherz: Don't calculate the track length Not really necessary. Also fix 2 off-by-ones.
cdvdgigaherz: Use a formatted TOC instead of a raw TOC It's simpler and provides almost the same information. The only information that might be lost is the first track specific track type.
cdvdgigaherz: Get disc info when disc is first ready Also set the disc speed at the correct time - CDROM SET SPEED only stays in effect till the disc is removed. Also fix a memleak in CDVDopen when the drive cannot be accessed.
cdvdgigaherz: Simplify SetSpindleSpeed Also set the max drive speed to 4x DVD and 24xCD (down from 8x DVD and 36x CD) - it seems to reduce pausing slightly since the drive doesn't require as much time to spin up to the desired speed.
cdvdgigaherz: Improve IOCtlSrc::ReadSectors2048 Don't use a RAW_READ_INFO struct when only the LARGE_INTEGER member is used. Use SetFilePointerEx which is slightly simpler and doesn't require checking GetLastError() in some circumstances to check whether the read has actually failed. Also use a mutex to prevent simultaneous access from both the read thread and the keepalive thread to prevent overlapping SetFilePointerEx calls from causing the wrong data to be read. And print error messages should a failure occur.
cdvdgigaherz: Use bool return for ReadSectors* More readable.
cdvdgigaherz: Add portable setting class Can load/save inis (though functionality is very basic).
cdvdgigaherz: Switch to using the new settings system Also refactor the default drive selection and GUI code so optical drive detection is shared. Note: This breaks the current config, but there's only one setting anyway.
cdvdgigaherz: Remove old config code
cdvdgigaherz: Use Unicode on Windows
cdvdgigaherz: Move dllmain to a Windows only file
cdvdgigaherz: Replace critical section with mutex
cdvdgigaherz: Use condition variables for event waiting Also use atomics for thread exit variables.
cdvdgigaherz: Use unique_ptr for src
cdvdgigaherz: Use C++11 threads instead of Win32 threads
cdvdgigaherz: Fix write-strings warnings Too bad I can't change PS2Edef.h to use a const char*. Also remove SVN_MOD ifdef from version string.
cdvdgigaherz: Move lba_to_msf to header Also use proper inline keyword.
cdvdgigaherz: ifdef Windows specific stuff
cdvdgigaherz: Export plugin interface when using gcc/clang
cdvdgigaherz:linux: Add initial IOCtlSrc implementation
cdvdgigaherz:linux: Add config and GUI code
cmake: Add cdvdgigaherz and dependencies Only new dependency is libudev.
IOP: PSX bios console output filtering of repeated and empty lines.


 
Dolphin 5.0 - 1265
 

OGL: Use PBO for framedump, with async readback. (PR #4344 de degasus)
Renderer: Threaded frame dumping. (PR #4345 de degasus)



mGBA 0.6.x
 

* GBA BIOS: Implement BitUnPack
* Core: Dont include debugger.h when not using debuggers
* All: Fix fullscreen config option being ignored


 
Project64 2.3.x
 
Emulateur


 


 
* GlideN64

* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Add support for LOD with GLES2


 
Bsnes 0.73.2-16-x64

 
* Officiel

Updated the readme with windows x64 build instructions and included the source code in the download file
Also added devinacker commits of
-add option to show hdot or hcounter in log
-only open debug log files at cart load time


 
Développement

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Bonjour, bonsoir mes romstatiens et romstatiennes,

Depuis quelques jours vous avez constater que les mises a jours ne sont plus quotidiennes, rassurez vous je suis pas malade, ni en dépression ;)

C'est juste que ce mois si je prépare mon déménagement, et par conséquent je suis très fatigué.

Comme les Mises a jours ne sont pas forcément obligatoires et nécessaires.

Je tacherais de mettre à jour au moins tout les 2-3 jours jusqu'au début de décembre, ensuite je reprendrais mes maj's quotidiennes comme prévu.

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