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[AIDE] Additional, Installation, Download, Emulation


yorotiba

Messages recommandés

Seul les émulateurs fonctionnelles et compatibles avec une grande majorité de jeu soit +50% sont ajoutés ici.

 

Et bien que cette demande ce soit déjà réclamé ( faute de pas le savoir :) ), actuellement les émulateurs de PS3 et PS4 n'ont pas le requis pour être disponible.

 

Peut être dans quelques années :)

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Mise à jour : 16 janvier
 
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Information importante

 

certains l'ont peut être déjà remarquer un nouveau fichier à été ajouter dans la liste de téléchargement, c'est normal, afin de permettre à tout ceux qui rencontre des problèmes de reconnaissance manettes PS3.4-Xbox.one.

 

mais aussi constatent que certains membres de romstation télécharge ce fichier disponible depuis mon ancien lien de téléchargement ( bridé celui ci )


Émulateurs du jour
 
PCSX2 1.5 - 1799

 

new.gifEmulateur

 

 


gsdx: Fix minor user visible typos Well. it should be better; but my grammar is questionable at times,
gsdx:windows: Fix deprecated ATL attributes warning
GSdx: Remove/move CRC hacks Removes Alpine Racer 3 hack. Issue has been resolved. Moves NanoBreaker hack. Issue has been resolved for OpenGL and hack has been moved to DX only. Moves Tri-Ace games hacks. Hacks are also necessary for OpenGL with "Partial" CRC Hack Level to prevent massive slowdown. Move Tales Of Legendia hack back as it's also necessary for OpenGL with "Partial" CRC Hack Level to prevent graphical issues. Close: https://github.com/PCSX2/pcsx2/issues/1698 Added PAL and NTSC-U CRC's for Ar tonelico II.
gsdx tc: allow a hit on older depth buffer Avoid an issue when rendering take some shortcut (Full Spectrum Warrior) Close #1757
gsdx tc: skip draw call when input texture can't be fetched Avoid garbage on Full Spectrum Warrior
gsdx tc: save list iterator to allow fast removal ZoE2: RemoveAt overhead plummet to 0.5%. It was 17% ! However insertion is a bit slower. Due to the begin() after the push_front v2: use std:: for lists and arrays
gsdx tc: implement a safe RemoveAt The code is now a mirror of the ::add. So 1 insert == 1 erase This way it won't crash on future update. And it will support future GS memory wrapping improvement.
gsdx tc: avoid any pitfall with 1 << 31 Based on Turtleli feedback "1 << 31 is undefined in C++11, but defined in C++14"

 

Plugins Manettes

 

PadPokopom

 

 

 

 


PPSSPP 1.3 - 290 

 


Fix #9211 (Typo)
Update lang submodule
Fix high-DPI rendering/input on Windows
A max font-string texture width of 1024 is not enough pixels in 250% DPI...
Merge: da82237 2caf21a Merge pull request #9216 from hrydgard/windows-dpi-fix Fix high-DPI rendering/input on Windows


 
Dolphin 5.0 - 1850

 


    DSPInterpreter: Get rid of a #define constant (PR #4653 de lioncash)
    ColorUtil: Make decodeCI8image's pal parameter const (PR #4657 de lioncash)
Automatic translation resources sync with Transifex
Initial WFSI/WFSSRV implementation (+ some ES additions). (PR #4632 de delroth)
Fix ChunkFile for std::set (PR #4659 de leoetlino)
    Remove seemingly unused debug UI strings (PR #4660 de JosJuice)
    JitCache: Use pointers in the ICache and dispatchers. (PR #4650 de degasus)
    Common: Add bit utility header (PR #4658 de lioncash)
    VertexShaderGen: Remove the need for an extra UID. (PR #4655 de Armada651)
    HW/DSP: Use member initializers with structs/unions where applicable (PR #4663 de lioncash)


 
Dolphin ichiiruka 5.0 - 738 + 887 
Officiel

 

 


-Merge latest master changes.

 


 
Développement

 


-Merge latest master changes.
-Fixed some issues reported in the forum.


 
Project64 2.3.x + Plugins

 
Plugins Vidéos
 
GlideN64

 

 

 

 


 
RiceVideo

 

 

 

 

 

new.gifZ64

 


 * Merge pull request #49 from cxd4/lib-or-lib64
Add lib64 switch for 64-bit UNIX-likes and MinGW.
* Merge branch 'master' into lib-or-lib64
* Merge pull request #48 from cxd4/nullptr-lolwut
Add -std=c++11 when invoking g++ on new nullptr-using code.
* -std=c++11
* Add lib64 switch for 64-bit UNIX-likes and MinGW.

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Concernant le Mini tuto écris ou vidéo elle sont déjà disponible sur YouTube, il est vrai qu'elle était ajouté avant sur la page ressources de chaque émulateur mis en ligne, mais pas sur mon topic depuis la 2.0

 

je veillerai à ce qu'il soit disponible dans la journée.

 

concernant un tuto des modifications de fichiers ou de commande, d'une part celle ci sont déjà présente dans tout les émulateurs que je propose, en théorie il ne requiert pas de touché ni au fichier, ni aux option de romstation.

 

j'allais dire qu'il existe déjà un topic la dessus, mais après vérification, il s'avère que ce topic a était supprimé, je vais devoir le refaire ;).

 

je sais d'ors et déjà sur quoi m'atteler, les prochains jours.

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Mise à jour : 17 janvier
 
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Information importante

 

Ajout des tuto vidéo pour chaque émulateurs :

 

Comment installer les émulateurs en développement dans romstation.

Comment démarrer avec cette émulateur.

Comment importer une sauvegarde.

Comment utiliser un plugin.

Comment régler certaines erreurs.

 

Certains émulateur ne possède pas de vidéo d'installation, pour des raisons de confusion avec mes nouvelles mises à jour je compte les refaire.

 

Vous pouvez aussi regarder un autre émulateur contenant la vidéo, le principe est le même.

 

Ajout des émulateurs epsxe 2.0.5 et pcsxR qui était présent avant, tous deux étant préconfigurer.


Émulateurs du jour
 
PCSX2 1.5 - 1801

 

new.gifEmulateur



Revert "gsdx tc: partial support of pseudo depth for Dx" This reverts commit https://github.com/PCSX2/pcsx2/commit/d6383e6c211e03a9bb036c6fc8655cd6bba8b9ff It created a regression in Everybody's Golf 4/Hot Shots Golf 4, breaking the renderering when depth emulation is disabled/when using a Direct3D Hardware renderer.
Merge: f9c2025 fffd829 Merge pull request #1776 from FlatOutPS2/DX Revert "gsdx tc: partial support of pseudo depth for Dx"

 

Plugins Manettes

 

PadPokopom


 

PPSSPP 1.3 - 299 



Improve smallwindow detection, code cleanup
SmallWindow on Windows: Recreate fonts when DPI changes, fixing the worst overlap issues.
Sneak in a minor game settings fix
Buildfixes
Minor fix
Merge: d91f826 0aee26c Merge pull request #9218 from hrydgard/fix-smallwindow Fix smallwindow mode
Warning fixes
UI: Fix scissor test issues introduced recently
Qt buildfix


 
Dolphin 5.0 - 1882



HW/DSP: Hide the DSP state global (PR #4665 de lioncash)
TextureDecoder: Fix off-by-one errors in CMPR (PR #4656 de hthh)
DSP: Clean up GBA crypto HLE implementation (PR #4614 de jackoalan)
MemoryView: Separate memory string composition from OnPaint (PR #4662 de lioncash)
IR_X86: Minor changes to RegInfo (PR #4666 de lioncash)
IR: Minor changes (PR #4667 de lioncash)
cmake: Set MACOSX_RPATH to OFF (PR #4669 de Orphis)
InputCommon: Fix FreeBSD 11 libusb incompatibilities (PR #4671 de endrift)
CMake: Search /usr/local paths on BSD (PR #4670 de endrift)
Updated gradle to latest version (PR #4672 de Sarkie)

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Mise à jour : 18 janvier
 
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Information importante

 

Une petite erreur de texte c'est glisser dans mon logiciel d'auto installation concernant Bsnes, il était inscrit "  pour installer les dossiers et fichiers de PCSXR " hors ce devait être " Bsnes Plus ", ceci n'avait aucun impact sur l'installation, mais cela pouvez porter à confusion.


Émulateurs du jour
 
PCSX2 1.5 - 1805

 

new.gifEmulateur



GameDB: Set VU rounding to nearest in Sonic R (Sonic Gems Collection). Fixes #1759.
Updating Spanish translation Updating the Spanish translation with the latest updates.
Merge: 8fe94ec 240191d Merge pull request #1777 from IlDucci/master Updating Spanish translation
Merge: 253057a 70cec30 refractionpcsx2 GameDB: Set VU rounding to nearest in Sonic R (Sonic Gems Collection).

 

Plugins Manettes

 

PadPokopom


 

Dolphin 5.0 - 1926


CMakeLists: Make CMake 3.5.0 the minimum requirement (PR #4668 de lioncash)
cmake: Enforce minimum GCC version (PR #4674 de Orphis)
cmake: Only use include directories on actual paths in check_lib (PR #4673 de Orphis)
IOS HLE: Deduplicate the request parsing code (PR #4661 de leoetlino)
Cmake cleanup (PR #4677 de Orphis)
JitILBase: Make the IRBuilder protected (PR #4675 de lioncash)
Interpreter: Minor changes (PR #4681 de lioncash)
IR: Minor changes (PR #4680 de lioncash)
IPC_HLE: Namespace IPC HLE (PR #4679 de lioncash)


 
mGBA 0.6.x  


GBA SIO: Fix layout of normalControl struct in siocnt union


 
Project64 2.3.x + Plugins 


Emulateur
 
Officiel


 


 
Développement




 
Plugins Vidéos
 
GlideN64




 
RiceVideo



 

new.gifZ64



* Merge pull request #50 from cxd4/nubfail Initialize LBITS first before using it.

* lol u nubin tho.

* Merge pull request #52 from cxd4/moar-warnings warning fixes

* fixed -Wwrite-strings warning messages * fixed -Wnarrowing warning messages

 
Bsnes 0.73.3 - + Dev + xBRZ 
Officiel




 
new.gifDéveloppement



* Merge pull request #103 from koitsu/master Add $2134-$2136 to debugger Properties Viewer

* Add $2134-$2136 to debugger Properties Viewer Attempt #2, per pull request discussion. Reference: https://github.com/devinacker/bsnes-plus/pull/103 Reference: http://forums.nesdev.com/viewtopic.php?p=186767#p186767

* Revert ab26483 per pull req discussion https://github.com/devinacker/bsnes-plus/pull/103

* Add $2134-$2136 to debugger Properties Viewer Reference: http://forums.nesdev.com/viewtopic.php?p=186767#p186767

 

xBRZ



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Mise à jour : 19 janvier
 
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Information importante
 

Ajout des émulateurs précédements proposer :

 

3DNes, Bsnes xBRZ, Snes9x

 

comprenant tout les fichiers requis, complémentaires, supplémentaires, telles que shaders, cheats, DLL ...


Émulateurs du jour
 
PCSX2 1.5 - 1814

 

new.gifEmulateur



MTVU: small thread scheduling improvement * Use yield to avoid a spin loop during WAIT * Don't flush the full buffer when we miss space
MTVU/GS: try to relax the readAmount atomic operation I suspect it to be the same on x86 The real issue is the various atomic in FinishGSPacketMTVU which I'm afraid will create some cpu stall
Merge: 671a575 24c780c Merge branch 'greg/mtvu-mtgs-lockless'

 

Plugins Manettes

 

PadPokopom


 
Dolphin 5.0 - 1943


Interpreter_Tables: Minor changes (PR #4682 de lioncash)
DSPEmulator: Amend variable casing (PR #4684 de lioncash)
PowerPC: Minor initialization cleanup (PR #4686 de lioncash)
Reorganise the IOS HLE source files (and drop WII_IPC_HLE) (PR #4683 de leoetlino)


 
mGBA 0.6.x  


* Util: Fix Wii build * Util: Fix build

* Core: Remove unused variable

* Core: Add library revalidation

* All: Move time.h include to common.h

* Qt: Fix non-SQLite3 build

* Feature: Support ImageMagick 7

* Qt: Move library loading to a separate thread

* Core: Back mLibraries with a shared database

* Qt: Make ConfigController::configDir static

* Core: Add generic checksum function


 
Project64 2.3.x + Plugins 

 

Emulateur
 
Officiel


 


 
new.gifDéveloppement



* [Android] Add LastStoreReg exception to CompareArmRegToConst

* [Android] Add LastStoreReg exception to AddConstToArmReg

* [Android] Track push/pops * [Android] Add PushPopRegisterList

* [Project64] Record function end location

* [Android] Rename some variable names in ArmOps.h

* [Android] Add logging on display error

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Mise à jour : 20 janvier
 
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Information importante
 
Émulateurs du jour
 
PCSX2 1.5 - 1815

new.gifEmulateur



GSdx: Improve captured screenshots naming Previously, when F8 was triggered multiple times in a single second, the latest captured image would replace the previous captured one as it has the same name as the previous image. The following patch detects such cases and adds a number along with the filename when new image capture is requested under the same time as the previous capture.

 

Plugins Manettes

 

PadPokopom


 

Dolphin 5.0 - 1949



 Only allow reset/power when core is running (PR #4689 de leoetlino)
IOS: Remove IOS prefix on a few structs/enums (PR #4688 de leoetlino)
PowerPC: Explicitly savestate PowerPCState members (PR #4687 de lioncash)



Higan 102  


 This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes. I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly.

For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation. However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time. I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal. Also, please note that starting with this release, I am omitting the settings.bml file.

This means that you will have to manually configure your gamepad input assignments, and select the appropriate devices from the system menu after loading games. You may also want to select a more conservative driver profile than the default (OpenGL, WASAPI.) If they cause you any troubles, a safer bet would be (Direct3D, DirectSound.) The good news in omitting this file is that you'll only have to configure inputs once, and you won't lose any customizations by upgrading to future releases.

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Mise à jour : 23 janvier
 
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Émulateurs du jour
 
PCSX2 1.5 - 1832

 

new.gifEmulateur



i10n: update es mo file
gsdx ogl: don't use per buffer blending It increases the number of state that driver must handle.
MTVU: hide ring buffer pointer bug under the carpet There is a bug lurking around (intro of SotC). Unfortunately, I didn't find it. So instead, I added a safety net in the ring buffer reservation.
spu2x: use default contructor of the compiler
svu: init all field of RANGE struct
vif: init field in constructor + remove empty function
onepad: init all fields of objects
gsdx osd: set m_face to null in case of error
gsdx boost queue: init all states
common: init m_vtune_id
pcsx2: don't use npos as array index
gsdx tc: comment dead code
man-page: Update and use mdoc macros [skip ci]
build.sh: reduce the number of define for cppcheck analysis + add cdvd giga
gsdx: use (void)(0) for empty statement Reduce warning in cppcheck
gsdx|spu2x: fix %d/%u in printf (cppcheck)
onepad|gsdx: remove useless debug messages

 

Plugins Manettes

 

PadPokopom


 


PPSSPP 1.3 - 321



MSVC build: Enable multiprocessor compilation for the glslang project
DX9: When optimizing rectangles to clears, don't forget to convert the color to a D3DCOLOR properly. Fixes part of #9224
Centralize the spline/bezier/bbox execute functions into GPUCommon
Fix bug in setting certain uniforms in DX9. Fixes #9224
[spline/bezier]Move index conversion logic to tiny class.
[spline/bezier]Add an option for hardware tessellation.
[spline/bezier]Add some variables in gpu state cache for hardware tessellation.
[spline/bezier]Add some flags in shader id for hardware tessellation.
[spline/bezier]Implement common logic of hardware tessellation.
[spline/bezier]Expand shader dirty flags to 64 bit, and add some flags for hardware tessellation.
[spline/bezier]Implement hardware tessellation on OpenGL.
Update credit
[spline/bezier]Small fixes for compatibility with GLES 2.0.
Exclusion control for options between spline/bezier quality and hardware tessellation.
[spline/bezier]Fix again about compatibility with GLES. from @LunaMoo.
[spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan.
[spline/bezier]Revert #ab9c1d4 about spline/bezier.
[spline/bezier]Avoid to set shader id bits if option of hardware tessellation is off.
Fix 64bits shader dirty flags properly.
[spline/bezier]Add some comments and fix to avoid division, use multiply instead.
Some GLSL syntax fixes
Merge: b0697b6 f111eed Merge pull request #9226 from hrydgard/cleaned-up-hw-tess Cleaned up branch of Xebra's hw tess


 
Dolphin 5.0 - 2048


CMake cleanups for Windows (PR #4692 de Orphis)
Core: Move EXI source files to their own directory (PR #4695 de lioncash)
Interpreter: Amend parameter naming (PR #4693 de lioncash)
IOS: Move out common USB structures (PR #4690 de leoetlino)
DSPTables: Hide/Eliminate some extern variables (PR #4691 de lioncash)
CMake cleanup for Windows (moar!) (PR #4696 de Orphis)
PortAudio: Update to v190600_20161030 (PR #4694 de ligfx)
Core: Move SI source files to their own directory (PR #4698 de lioncash)
CMake cleanup (but wait, there's more!) (PR #4699 de Orphis)
Automatic translation resources sync with Transifex
Netplay: Fix wrong mapping info being used in dialog (PR #4701 de leoetlino)
Fix GCZ compression missing the header (PR #4702 de BhaaLseN)
VideoConfig: Fix boolean default values. (PR #4700 de degasus)
MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite (PR #4705 de lioncash)
EXI_Channel: Minor cleanup (PR #4704 de lioncash)
EXI_Device: Move the dummy implementation to its own source files (PR #4707 de lioncash)
JitArm64: Eliminate trivial JIT global usages (PR #4712 de lioncash)
Fix -Wshadow warning for file_entry (PR #4714 de JosJuice)
IOS: STM: Save event hook to savestates (PR #4710 de leoetlino)
JitCache: Store the JIT blocks in the std::map. (PR #4678 de degasus)
Add support for specifying the GC/Wii system language per-game (PR #4582 de iwubcode)
SI_Device: Move the null device implementation to its own source files (PR #4720 de lioncash)
Android: remove unused android.toolchain.cmake (PR #4719 de ligfx)
JitArm64: Fix dcbz. (PR #4717 de degasus)
JitCache: Freeing hotfix. (PR #4724 de degasus)
SI_Device: Minor cleanup (PR #4722 de lioncash)
Attachments: Minor cleanup (PR #4725 de lioncash)
DSPAssembler: Minor cleanup (PR #4706 de lioncash)
Remove dead audio dumping code (PR #4721 de RisingFog)
ES: Move the key table into the cpp file (PR #4729 de lioncash)
VideoBackendBase: Convert EFBAccessType and FieldType into enum classes (PR #4727 de lioncash)


 
mGBA 0.6.x  


* Qt: Add infrastructure for gamepad hats

* SDL: Add support for configuring hats

* CMake: Add ability to just print version string


 
Project64 2.3.x + Plugins

 
Emulateur
 
Officiel



 
new.gifDéveloppement



* [Proect64] Reopen gfx plugin if initilized

* [Project64] have CSettingTypeApplication if string is default setting


 
Bsnes 0.73.3 - + Dev + xBRZ

 
Officiel




 
new.gifDéveloppement



* make sure snesmusic/obj actually exists

* Merge pull request #103 from koitsu/master Add $2134-$2136 to debugger Properties Viewer

* Add $2134-$2136 to debugger Properties Viewer Attempt #2, per pull request discussion. Reference: https://github.com/devinacker/bsnes-plus/pull/103 Reference: http://forums.nesdev.com/viewtopic.php?p=186767#p186767

* Revert ab26483 per pull req discussion https://github.com/devinacker/bsnes-plus/pull/103

* Add $2134-$2136 to debugger Properties Viewer Reference: http://forums.nesdev.com/viewtopic.php?p=186767#p186767

 

xBRZ



 

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Effectivement ce n'est pas le topic pour cette demande,

 

ceci dis google et les sites officiels donne ces informations généralement dans le lien FAQ.

 

concernant ta requête de redirection la voici :

 

http://www.romstation.fr/forums/forum/32-emulateurs/

 

il te suffit de lire les topics épinglés ( premier de la liste, et tu auras ta réponse.

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Malheureusement, les configs minimum donné sur les site & FAQ d'émulateurs où jeux sont adapté généralement des PC bureautique et non portable ... je te conseillerai plutôt de posté la config de ton PC portable sur le sujet çi joint pour que quelqu'un puisse t'aidé et voir si celui-çi peut faire tourné l'émul PS2 : 

 

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Mise à jour : 24 janvier
 
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Information importante
 
Émulateurs du jour
 
PPSSPP 1.3 - 338



Rename GLES files to match the convention the other backends use.
Buildfix
Merge: ce2feb2 e1cc13f Merge pull request #9225 from hrydgard/rename-gles-files Rename GLES files to match the convention the other backends use.
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
Switch D3D and Vulkan to 64-bit dirty flags
Don't need to take vertex format into account when applying UV scale for spline/bezier
Merge: 9400238 63c00ec Merge pull request #9227 from hrydgard/gfx-cleanups Centralize some more code, cleanup, hw tess uv bugfix
Share the set of dirty flags between the backend, to let use share more code.
Fix crash bug
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
Centralize the matrix load functions, no need to duplicate them for each backend.
Further centralization of EstimatePerVertexCost, now moved to GPUCommon
Minor optimizations
Workaround the lack of support for software skinning in Vulkan
Merge: 097638f f111767 Merge pull request #9228 from hrydgard/centralize-matrix-loads Centralize matrix loads
[spline/bezier]Fix to avoid temporarily texture animation bug with hardware tessellation.
Merge: 58f731d 3ecff41 Merge pull request #9230 from xebra/spline_bezier Fix texture animation with hw tess.


 
Dolphin 5.0 - 2103


VideoBackendBase: Convert EFBAccessType and FieldType into enum classes (PR #4727 de lioncash)
GameSettings: Note for Star Fox Adventures - glow effects (PR #4718 de CharlesCorrin)
RenderBase: Forward declare EFBAccessType (PR #4732 de lioncash)
Minor cleanup to VolumeWad (PR #4731 de leoetlino)
TMDReader: Add a way to get the required IOS version (PR #4730 de leoetlino)
ControllerEmu: Add missing virtual destructor to BooleanSetting (PR #4728 de lioncash)
JitCache: Use a container for overlapping blocks. (PR #4716 de degasus)
VolumeWad: Implement GetTMD() (PR #4733 de leoetlino)
DiscIO: Fix out-of-bounds access in NANDContentDataBuffer (PR #4736 de leoetlino)
BPMemory: Minor changes (PR #4737 de lioncash)
PatchEngine: Fix potential crashing during stack probe (PR #4738 de EmptyChaos)
Fix building without PCH on Windows (PR #4726 de ligfx)
DolphinWX: Show the required IOS version in info panel (PR #4734 de leoetlino)
CMake cleanup (PR #4741 de Orphis)
CMake: Cleanup macOS-related logic (PR #4744 de ligfx)

 

Dolphin ichiiruka 5.0 - 739 + 889

 
new.gifOfficiel


-Merge latest master changes.


 
new.gifDéveloppement


-Fixed some issues reported in the forum.

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Hey !

 

Un nouveau tuto de Yorobita !

La classe !

 

Du coup je vais partager mes infos ici, pour tout le monde.

 

Comme je te le disais en MP, j'ai choppé la nouvelle version dev de PCXS2 : la 1834.

Et bien que j'ai copié mes dossiers cheats et cheats ws de ma version antérieure vers cette nouvelle version, il semblerait qu'ils soient rejetés.

 

Voici le message dans la console : Found ws patches at cheats_ws --> skipping cheats_ws.zip

 

Du coup, par possible pour l'instant de jouer en 16/9 avec cet nouvelle version.

 

Savez vous s'il y a une nouvelle version pour ces cheats ou s'il y a une manip à faire dans l'émulateur ?

Je dis ça car des cases sont grisées, comme patchs automatique en oui, dans l'onglet système; et presque tout dans l'onglet configuration>paramètres d'émulation.

 

 

 

 

EDIT : Après avoir repris la procédure de réinstallation du début, plusieurs fois, la dernière fois fut la bonne.

Je ne sais pas pourquoi ça fonctionne mais ça fonctionne !:)

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Mise à jour : 25-26 janvier
 
Revenir à la première page http://www.romstation.fr/forums/topic/57517-tutos-infos-news-emulateurs-officiels-et-d%C3%A9veloppements/
 
Information importante
 
Émulateurs du jour
 
PPSSPP 1.3 - 398



Vulkan: Increase size of per-frame descriptor pool, move uniform to right place
[spline/bezier]Remove wasted code.
Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called)
Update the .sln version
Move uniform dirty-flag to gstate_c, opening up for other uses.
Move framebufChanged into the dirty flag field
Split TextureChanged into two bools, so we can later convert to dirtyflags
Merge the texture flags into the dirty flags
Use table-driven dirtying instead of callbacks in GPU_GLES
Remove Execute_Generic in both D3D9 and Vulkan backends
Activate table-driven dirty-flags in DX9 and Vulkan backends
Update lots of dirty-flag table entries
Table-driven dirty-flags for Vulkan and D3D9. Minor Vulkan optimization.
Minor DX9 optimization
Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning.
Merge: 83b4be6 e17d3e1 Merge pull request #9231 from hrydgard/extended-dirty-flag Set dirty-flags without callbacks
A little more D3D11, BlendFactor
Thin3D backends can report which shader languages they support
Slightly saner way to choose shaders depending on language. More work needed.
More D3D11
Break out image file management from DrawContext (thin3d)
Delete unnecessary form of CreateTexture
DrawContext API change: introduce TextureDesc
Typo fix
Minor D3D11 work (input layouts)
Make buffer binding more Vulkan/Metal-like
Simplification around textures
Add infrastructure for checking for supported DataFormats
Thin3d: More rigorous handling of RGBA4444 texture formats
QT buildfix attempt
Merge: 75cbf40 ec20cf7 Merge pull request #9192 from hrydgard/thin3d-rework-2 Thin3d rework 2
Oops, didn't mean to change this. Not that it makes sense to have it hardcoded anyway...
Merge: 478a3ab 133a9d7 Merge pull request #9233 from xebra/spline_bezier [spline/bezier]Remove wasted code.
Delete some left behind unused code
Remove the "low" memory mappings, we have no use for them
Fix LogManager typo
The MemArena code has way too many ifdefs. Split it up by platform.
Merge: 19e309c 73a2a1b Merge pull request #9235 from hrydgard/split-memarena-code The MemArena code has way too many ifdefs. Split it up by platform.
Turn off color in iOS logs
Implement fastmem for Darwin. Not very successfully yet..
By skipping kernel mappings, I got things to fit in the iOS 64-bit address space. However, something is still a bit broken with JIT...
Fix bug where if the Vertex Decoder JIT failed, we failed to restore mprotect permissions causing a crash
Merge: d8197c8 b10e0a9 Merge pull request #9236 from hrydgard/ios-memory-fix Various iOS bug fixes, fix memory management on iOS ARM64
Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
Use the mach memory functions on Mac and 32-bit iOS as well.
Fix page size for page-aligning generated code
Update Android target to 25
Workaround a shutdown crash by adding a sanity check .. which actually catches stuff. A bit worrying.
Delete unused code
Show page size and WX Exclusive status in system info
Memory function cleanups. Better simulation of RW exclusive mode on Windows (if desired)
Remove a function that didn't make a lot of sense.
Remove a useless wrapper function
Merge: 6e49341 4a0437d Merge pull request #9237 from hrydgard/memory-cleanups Memory cleanups
Save a small amount of GPU fillrate when controls are faded out
Workaround for exit crash on Android. Need to rethink this...


 
Dolphin 5.0 - 2145



cmake: Add Windows build and cleanups (PR #4685 de Orphis)
JitCache: Split off JIT call from dispatcher. (PR #4747 de degasus)
DSPJitRegCache: Make GetReg return by value (PR #4748 de lioncash)
Set up IOS RAM information area with real values. (PR #4723 de booto)
DSPAssembler: Replace malloced output buffer with std::vector (PR #4742 de lioncash)
CMake cleanup (PR #4749 de Orphis)
58 is 0x3a in hex, not 0x31 (PR #4750 de booto)
DSPAssembler: Replace char buffer + sprintf with StringFromFormat in ShowError (PR #4751 de lioncash)
DSPEmitter: Amend member variable naming (PR #4753 de lioncash)
gtest: Update to latest version from git (PR #4756 de Orphis)


 
Dolphin ichiiruka 5.0 - 740 + 890

 
new.gifOfficiel


-Merge latest master changes.


 
new.gifDéveloppement


-Fixed some issues reported in the forum with the dx12 backend.


 
mGBA 0.6.x



Qt: Add xBR-lv2
Qt: Fix build


 
Project64 2.3.2 + Plugins

 
Emulateur
 
new.gifOfficiel



lots of little bug fixes


 
Développement


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Mise à jour : 27 janvier
 
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Information importante
 
Émulateurs du jour
 
PCSX2 1.5 - 1856

 
new.gifEmulateur



gsdx tc: merge page coverage code A function was already done for openCL. Use the same for others renderers
gsdx cl: fix various compilation issues and a couple of warnings I didn't fix all the warnings (purpose was to realign code with "recent" update) Linux note: only miss 2 major items * res/tfx.cl loading * device descriptor * And various bug fixes ;)
Update Copyright notices/disclaimers 2017 Update all Copyright notices/disclaimers in scripts to 2017
GameDB: Add fixes for Silent Hill 2 and 3 Adds FMVinSoftwareHack gamefix to the game fixes list and activates it for Silent Hill 2 and 3.
Revert "Update Copyright notices/disclaimers 2017" This reverts commit fc5bdb771f9da331f0bd5447cc029a495fb82fd7.
Update Copyright v2 Revernt changes , update Gregory's name
CP update Replace Gregory's name with PCSX2 Dev Team
pcsx2:gui: Add menu item for creating block dumps
Merge: 1cf3058 8d00ae2 Merge pull request #1751 from FlatOutPS2/Lily LilyPad: Another GUI update and add more new functions
GSdx: Windows gui updates (#1768) * Rename CRC Hack Level "Full (Safest)" to "Full (Direct3D Recommended)" * add link/info of AMD driver epic fail status
Merge: f0393e5 56c2d20 Merge pull request #1794 from turtleli/add-cdvd-block-dump-menu pcsx2:gui: Add menu item for creating block dumps
gsdx:windows: Remove SSSE3 and AVX configurations
Merge: 754045b 03acb22 Merge pull request #1791 from turtleli/remove-old-cdvd Remove old cdvd plugins
Merge: 9393b20 7ff28ab Merge pull request #1792 from FlatOutPS2/Core GameDB: Add game fixes for Silent Hill 2 and 3


 
Plugins Manettes
 
PadPokopom



 
PPSSPP 1.3 - 403



ARM64Emitter: Implement instructions to move data to/from SP
[spline/bezier]Fix compatibility for GLES.
[spline/bezier]Fix to build GLES.
Merge: a1ec735 a460acf Merge pull request #9242 from xebra/hw_tess_gles3 Fix #9240
Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless.


 
Dolphin 5.0 - 2170



DSPJitRegCache: Move allocation order array to the cpp file (PR #4760 de lioncash)
DSPJitRegCache: Convert DSPJitSignExtend into an enum class (PR #4762 de lioncash)
Fix savestates in Bluetooth passthrough mode (PR #4651 de leoetlino)
DSPEmitter: Make most public variables private (PR #4763 de lioncash)
GameSettings: Don't ship speedhack which are enabled by default. (PR #4761 de degasus)
DSPTables: Hide remaining opcode tables (PR #4757 de lioncash)
ConfigManager: Always set a valid m_region (PR #4745 de JosJuice)
VolumeDirectory: Use case-insensitive comparison when sorting (PR #4746 de JosJuice)
PixelEngine: Use a DirectRead for the token. (PR #4765 de degasus)
DSPCore: Move CompileCurrent to the DSPEmitter (PR #4766 de lioncash)


 
mGBA 0.6.x



Qt: Cross-reference CRCs with game database

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