v1.3 : 27/02/2026 english, japanese, german translations refined italian, spanish, pt-br, russian, simplified & traditional chinese translations added “item get” routines reworked to ease randomizer integration (external software) unskippable warning screen added on boot/reset v1.2 intro splash screen removed (dialog cutscene now displays instructions for a few seconds) dialog/prologue/ending cutscene now can be skipped using L+R (disregarding controller bindings) death animation now can be skipped using L+R (disregarding controller bindings) dialog cutscene text can be scrolled faster using A/B/X/Y (disregarding controller bindings) you can switch to Easy mode during death sequence in Normal mode (you cannot switch back to Normal) charge beam now increases beam fire rate (closer to Fusion’s) overcharge now requires only 2 power bombs instead of 6 (overcharge damage is still capped at 6 power bombs) super jump momentum initialization fixed (thanks to mm2nescartridge for identifying the issue) speedbooster garbled sfx fixed (could happen when skipping prologue) storing a shinepark on a slope whilst hitting a wall/ceiling no longer crashes the game (found by GlezH) respin is now disabled when Samus is aiming straight up/down while airbone Samus sprite small errors fixed (found by DocRobotZX) Reserve-X hitbox enlarged beam core-x enemy hitboxes fixed (eye can be hit from all angles) bomb blast range increased power bomb blast now reveals screw attack blocks, super missile blocks and speedbooster blocks “join the X” now unlocks temporary features (beyond warped titlescreen) faster pausing/unpausing transitions pausing now opens the last pause subscreen you were in “BSL” pause subscreen now displays how many Etecoons are freed “special” menu added to toggle on/off several features at the start of the game: — Moonwalk (ON=Samus moonwalks if you hold the opposite direction when charging a beam) — Minimap (ON=displays HUD minimap on the top-right corner of the screen) — GBA Controls (ON=activates GBA control scheme — no longer bound to a different patch) — Zero Suit (ON=shows zero suit Samus during dialog sequences — no longer bound to difficulty setting) — Auto. Dash (ON=Samus runs by default, press “dash” to walk — no longer bound to GBA control scheme) — Auto. Reserve-X (ON=reserve-x refills Samus’s health and ammunition when hp reaches zero) — Fanfare (ON=enables classic ‘item get’ fanfare and ‘Samus appears’ fanfare) — No Music (ON=makes music silent while sound effects are still on) Sector-0 auto-save added before Omega Metroid on all modes Sector-0 Omega Metroid shinesparking bug fixed Sector-0 secret room now made accessible MDK Yakuza rare unpausing graphic glitch fixed (found by CemoRocks) MDK-TRO access room roadblock has now super missile blocks instead of screw attack blocks SRX auto-save added before Arachnus-X on all game modes SRX save room added next to Cruciform Hall room SRX Grey doors unlocking bug fixed (when skipping Arachnus) SRX Spike Spawn frame data changed TRO Nettori plant sucking effect fixed (would not stop after Nettori’s death in some rooms) TRO SA-X doesn’t use x-ray if offscreen but now uses x-ray in Easy mode TRO-ARC secret passage added PYR Neo-Crocomire shinesparking bug fixed (now it pushes it backwards!) PYR Neo-Crocomire possible scrolling glitch fixed (could happen if you fall into its pit too quickly) PYR-MDK access room roadblock has now a wave gate instead of screw attack blocks PYR-AQA secret passage added PYR power cell can no longer be gate glitched PYR B.O.X. spawn condition changed (to avoid permalock in randomizer runs) PYR Recharge Station Mimic grapple fix AQA-ARC elevator access room reworked, reserve-x room now can be accessed coming from the bottom AQA work robots can be pushed back faster AQA work robots hitbox reworked to prevent clipping AQA Hydrospark room missile pack has now screw attack blocks (mockball is no longer the only way to get it) AQA Aux. room access reworked, speedblocks now are easier to reach AQA Meta Draygon-X changes: — damage and hp tweaked — arm gun is now destructible, tail gun won’t open until you destroy it — tail gun opens more often — shield visually shrinks down when it get damaged — shield is weaker in easy mode — all guns respawn after shinespark ARC Hard mode softlock fixed (if you were to reach the aux. power station without any power cell) ARC bombable tile marked in Underpressure room (also SA-X trigger is no longer delay based but location based) ARC sequence break softlock fixed (if you were to go past the frozen SA-X without lv.2 missiles) ARC temperature now lowers very slowly on Easy mode ARC camera snap fixed in Brain Freezer room ARC B.O.X-X shinespark vulnerability increased, speedbooster vulnerability reduced NOC Hard mode softlock fixed (if you were to reach the aux. power station without any power cell) NOC hub rooms crash fixed (could happen when unpausing) NOC Mochtroid-X detection range slightly increased NOC Kzan-X reaction speed scaled to difficulty level NOC sequence break softlock fixed (if you were to enter without lv.2 missiles) NOC high gravity super missile crash fixed (could happen when having more than 2 lv.2/3 missiles on screen) NOC Mega Core-X overkill bug fixed (thanks to CScottyW for identifying the issue) – double hit is still possible NOC Mega Core-X off-screen wandering slightly reduced NOC Nightmare shinespark vulnerability reduced (not applying to its micro gravity generator) DMX v1.2 checkpoints adjusted + 2 more checkpoints added DMX SA-X hallway of death grapple blocks removed, crumble bridge added DMX small secret shortcut added (spike breaker required) DMX Xenometroid no longer grants wave beam if you have not collected it (1rst encounter) DMX Xenometroid skip scrolling glitch fixed DMX pausing now possible during Kraid-X fight DMX Xenometroid hud fix when getting grapple for the first time slight level design & map & enemy placement edits gba control scheme changes: — controller setting screen updated — default bindings fully changed — falling from an edge/jumping from a crouching pose/getting hit no longer reset your aiming angle “join the X” unlocks temporary features (aka x-mode) — distorted titlescreen — SA-X suit graphics — SA-X pause screen graphics — most X-parasites float towards Samus — bomb/power bomb detonate faster (IBJ) — continuous single wall walljump (SWJ) — doubles contact damage (speed boosting, shinesparking, pseudo screw attacking) ----------------------------------------------------------------------------------------------------------------- v1.2 : 08/10/2025 (compatible with previous saves) - game mode selection no longer requires SELECT button being hold - epilogue text removed and replaced with an intro splash screen - prologue can be skipped using ITEMCANCEL button - dialog cutscene can be skipped using ITEMCANCEL button (used to be L+R+ITEMCANCEL) - auto-save added before Arachnus-X in easy/normal mode - missing yellow door cap fixes - zazabi HP decreased (effectively making it faster to kill) - phantomire death trigger fixed (effectively making it faster to kill) - AQA floating platform can be powerbombed - electrified water flash slightly faded (eye sensitivity) - ARC freeze damage slightly reduced - starship-x hitbox fixed (used to register hits randomly) + grappling beam bug fixed - save room added in NOC (before the SA-X maze) - nettori plasma beam hitbox fixed - nettori trap flowers & spore damage reduced - yameba damage reduced - xenometroid skip possible softlock fixed - 2 checkpoints added in DMX (one before Gold Gadora-X and after the SA-X hallway of death) - post Kraid-X fight possible softlock fixed - DMX door events properly reset when completing the game - slight level design & enemy placement edits - various small tiling & spelling edits - storing a shinepark on a slope below 30 health no longer crashes the game - adam now says "aim down" instead of "use shoulder buttons" when talking about B.O.X controls (which was confusing for GBA players) - adam now refers to B.O.X as "Wachroboter" in German dialog - Sector-0 save files can be copied and don't get overwritten when copying save file (might fix an issue found by Croakomire when copying save files) - controller settings changed are saved when loading the game (thus don't get reset when dying - thanks PresidentMagikarp for identifying the issue) - overcharge doesn't cancel when taking hits - gba control scheme changes: ---> L and R are swapped by default (only affects default bindings, not existing save files) ---> press SELECT to activate overcharge for the next charged beam (provided you have at least 6 power bombs + wave, plasma or wide beam equipped) - easy mode added, notable effects: ---> all damage taken halved (with a few exceptions like Metroids drain) ---> save stations refill health up to 100% ---> shadow yakuza detection capabilities nerfed ---> sa-x never use x-ray ---> AQA work robots do not spawn (effectively making progression easier) ---> ice-x don't hunt samus and don't inflict critical damage on contact ---> ARC temperature lowers when touching ice-x only ---> xenometroid doesn't absorb ice missiles upgrade (effectively making DMX hunt sequence easier) Known issues: - your aiming angle can reset after running from a ledge or after a spin jump using GBA control scheme - in hard mode, you can be softlocked in NOC or ARC if you reach the power station without any power cell - shinesparking does not activate sometimes when crouching" => People run into that issue a lot in snes9x if their controller requires them to manually bind the diagonals and they don't have them bound, makes the shinespark require that frame perfect switch from left to down --------------------------------------------------------------------------------------------------------------------- V1.1 : 08/03/2025 (compatible with 1.0 saves) - common enemy damage values have been reduced, ranging from 20% up to 70% - ice-x stun frames are doubled in normal mode (5 seconds) - free floating x-parasites hitbox enlarged - DMX metroid frozen timer increased - TRO pre-nettori dessgeega removed - a few enemy placement changed - main path made more obvious in lower ARC - bomb jump timer restored - various tiling and spelling errors fixed - small delay added before selecting choice during dialog sequences --------------------------------------------------------------------------------------------------------------------- V1.0 : 08/01/2025