v1.2 : 08/10/2025 (compatible with previous saves) - game mode selection no longer requires SELECT button being hold - epilogue text removed and replaced with an intro splash screen - prologue can be skipped using ITEMCANCEL button - dialog cutscene can be skipped using ITEMCANCEL button (used to be L+R+ITEMCANCEL) - auto-save added before Arachnus-X in easy/normal mode - missing yellow door cap fixes - zazabi HP decreased (effectively making it faster to kill) - phantomire death trigger fixed (effectively making it faster to kill) - AQA floating platform can be powerbombed - electrified water flash slightly faded (eye sensitivity) - ARC freeze damage slightly reduced - starship-x hitbox fixed (used to register hits randomly) + grappling beam bug fixed - save room added in NOC (before the SA-X maze) - nettori plasma beam hitbox fixed - nettori trap flowers & spore damage reduced - yameba damage reduced - xenometroid skip possible softlock fixed - 2 checkpoints added in DMX (one before Gold Gadora-X and after the SA-X hallway of death) - post Kraid-X fight possible softlock fixed - DMX door events properly reset when completing the game - slight level design & enemy placement edits - various small tiling & spelling edits - storing a shinepark on a slope below 30 health no longer crashes the game - adam now says "aim down" instead of "use shoulder buttons" when talking about B.O.X controls (which was confusing for GBA players) - adam now refers to B.O.X as "Wachroboter" in German dialog - Sector-0 save files can be copied and don't get overwritten when copying save file (might fix an issue found by Croakomire when copying save files) - controller settings changed are saved when loading the game (thus don't get reset when dying - thanks PresidentMagikarp for identifying the issue) - overcharge doesn't cancel when taking hits - gba control scheme changes: ---> L and R are swapped by default (only affects default bindings, not existing save files) ---> press SELECT to activate overcharge for the next charged beam (provided you have at least 6 power bombs + wave, plasma or wide beam equipped) - easy mode added, notable effects: ---> all damage taken halved (with a few exceptions like Metroids drain) ---> save stations refill health up to 100% ---> shadow yakuza detection capabilities nerfed ---> sa-x never use x-ray ---> AQA work robots do not spawn (effectively making progression easier) ---> ice-x don't hunt samus and don't inflict critical damage on contact ---> ARC temperature lowers when touching ice-x only ---> xenometroid doesn't absorb ice missiles upgrade (effectively making DMX hunt sequence easier) Known issues: - your aiming angle can reset after running from a ledge or after a spin jump using GBA control scheme - in hard mode, you can be softlocked in NOC or ARC if you reach the power station without any power cell - shinesparking does not activate sometimes when crouching" => People run into that issue a lot in snes9x if their controller requires them to manually bind the diagonals and they don't have them bound, makes the shinespark require that frame perfect switch from left to down --------------------------------------------------------------------------------------------------------------------- V1.1 : 08/03/2025 (compatible with 1.0 saves) - common enemy damage values have been reduced, ranging from 20% up to 70% - ice-x stun frames are doubled in normal mode (5 seconds) - free floating x-parasites hitbox enlarged - DMX metroid frozen timer increased - TRO pre-nettori dessgeega removed - a few enemy placement changed - main path made more obvious in lower ARC - bomb jump timer restored - various tiling and spelling errors fixed - small delay added before selecting choice during dialog sequences --------------------------------------------------------------------------------------------------------------------- V1.0 : 08/01/2025